Using an array of 3 words which is randomly generated from another function, I'm trying to get a function to check whether a certain i word in a loop, which is given from the src of an image file, is found in the array generated from that other function, and in case it isn't - that other function would run again until the word would be included in the array.
var gFlavors = ['vanilla', 'chocolate', 'strawberry', 'lemon', 'peanutbutter']
function getFlavor(flavor) {
var options = [];
for (var i = 1; i <= gFlavors.length; i++) {
// I have a folder of images, with the images named "1-vanilla.gif", "2-chocolate.gif" and so on. Using the loop, I am getting those images and setting a class and data for each
flavor = new Image(150, 150);
flavor.src = 'img/' + i + '-' + gFlavors[i - 1] + '.gif';
flavor.setAttribute('class', 'flavor');
flavor.setAttribute('data-flavor', gFlavors[i - 1]);
var elFlavorsDiv.appendChild(flavor);
// Slicing solely the flavor word found in each image filename
var flavorImgSrc = flavor.attributes.src.nodeValue;
var flavorImgSrcDash = flavorImgSrc.indexOf('-');
var flavorStr = flavorImgSrc.slice(flavorImgSrcDash + 1, flavorImgSrc.length - 4);
options = generateOptions();
// The problematic line which doesn't do what I want it to: To check whether an i flavor is included in the generated random array (and if it isn't - re-generate the random array until the flavor is included) - For example: The generated random array is ['strawberry', 'peanutbutter', 'chocolate'] - if i is currently one of the 3 flavors found in the array, keep the array as it is, on the other hand if i is for example 'lemon' - re-run generateOptions() until the current i is found there - so I only get an array matching the current i
if (!options[i].includes(flavorStr)) options = generateOptions();
}
// A function returning an array of 3 random flavors
function generateOptions() {
var randomizedOptions = gFlavors;
for (var i = 0; i < 3; i++) {
shuffle(randomizedOptions);
randomizedOptions.splice(0, randomizedOptions.length-3)
}
return randomizedOptions;
}
// A shuffle function for arrays
function shuffle(array) {
array.sort(() => (Math.random() - 0.5));
}
Example of expected result: The generated random array is ['strawberry', 'peanutbutter', 'chocolate'] - If i is currently one of the 3 flavors found in the array, keep the array as it is, on the other hand if i is for example 'lemon' - re-run generateOptions() until the current i is found there - so I only get an array matching the current i.
As of now, I am receiving a TypeError: Cannot read properties of undefined (reading 'includes') at getFlavor
Your generateOptions function returns void.
So therefore options is undefined, meaning options[i] would throw.