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OpenLayers RenderComplete event callback use of this context inside callback

I have an GIF.js object in my this object which I would like to this.gif.addframe(mapcanvas) in a loop that goes through a date array at the end of which I this.gif.render(). I must make use of this inside the callback which I understand would be possible if I were to cache it and use an arrow function but I need to have something like

for(let i = 0 ; i < this.dateArraySurface10.length-2 ; i++)
{
    this.setTimeSurface10();
    this.map.renderSync();
    var self = this;
    const mapCanvas = document.createElement('canvas');
    this.map.once('rendercomplete', function () {
        const divElement = document.querySelector(".map");
        mapCanvas.width = divElement.offsetWidth;//size[0];
        mapCanvas.height = divElement.offsetHeight;//size[1];
        const mapContext = mapCanvas.getContext('2d');
        Array.prototype.forEach.call(
        document.querySelectorAll('.ol-layer canvas'),
        function (canvas) {
            if (canvas.width > 0) {
            const opacity = canvas.parentNode.style.opacity;
            mapContext.globalAlpha = opacity === '' ? 1 : Number(opacity);
            const transform = canvas.style.transform;
            const matrix = transform
                .match(/^matrix\(([^\(]*)\)$/)[1] //eslint-disable-line
                .split(',')
                .map(Number);
            CanvasRenderingContext2D.prototype.setTransform.apply(
                mapContext,
                matrix
            );
            mapContext.drawImage(canvas, 0, 0);
            }
        }
        );
        self.gif.addFrame(mapCanvas, {copy:true, delay: 200});
        console.log(i);                    
    });
}
this.gif.on('finished', function(blob) { 
    window.open(URL.createObjectURL(blob));
});
this.gif.render();

}

where

setTimeSurface10: function () {
   if (this.currentTimeSurface10 === null) {
      this.currentTimeSurface10 = this.startTimeSurface10;
   } else if (this.currentTimeSurface10 >= this.endTimeSurface10) {
      this.currentTimeSurface10 = this.startTimeSurface10;
   } else {
      this.currentTimeSurface10 = new Date(
         this.currentTimeSurface10.setMinutes(
         this.currentTimeSurface10.getMinutes() + 60)
      );
   }
   this.surface10.getSource().updateParams({ TIME: 
   this.currentTimeSurface10.toISOString().split(".")[0] + "Z" });
}

This is nothing but pseudo code since for the moment I managed to produce a very boring GIF that adds the same frame over and over again using the let vm = this and arrow function pattern. Can someone explain to me how I am to access and use this inside my callback inside my loop?

about 4 years ago · Juan Pablo Isaza
1 Respuestas
Responde la pregunta

0

this inside the callback is the map object. If you cannot use arrow functions (e.g. you must support old browsers) assign a variable to this before setting the listener

for(date in dateArray) {
   this.map.setTime(date)
   var self = this;
   this.map.on('renderComplete', function() {
      self.gif.addFrame(mapcanvas)
   }
}
this.gif.render()
about 4 years ago · Juan Pablo Isaza Denunciar
Responde la pregunta
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