Así que estoy tratando de agregar dinámicamente algunos obstáculos al juego, ahora este es el código completo relacionado con eso:
cc.Class({ extends: cc.Component, properties: { ObstaclesGap: 180, Alive: true, XChange: 300, LastLowerX: 0, UpperObstacleSpritePrefab: cc.Prefab, LowerObstacleSpritePrefab: cc.Prefab, }, generateObstacle() { // Creation of obstacles const lowerObstacle = cc.instantiate(this.LowerObstacleSpritePrefab); const upperObstacle = cc.instantiate(this.UpperObstacleSpritePrefab); // Addition to canvas this.node.addChild(lowerObstacle); this.node.addChild(upperObstacle); // Setting sizes lowerObstacle.width = 60; upperObstacle.width = 60; /* Generates a number between 1 - 10, and multiply the lower obstacle's height with that number. The rest is then equals to the upper obstacle's height. All of that with a remaining 180 gap between them all of the time (which is 3 times the size of the bird) */ const rndNumber1t10 = Math.floor(Math.random() * 10)+1; lowerObstacleHeight = 540 * (rndNumber1t10 / 10); upperObstacleHeight = 540 * ((10 - rndNumber1t10) / 10); lowerObstacle.height = lowerObstacleHeight; upperObstacle.height = upperObstacleHeight; // Preperations for next obstacle positions lowerObstacle.getComponent(cc.PhysicsBoxCollider).size = cc.Size(60, lowerObstacleHeight) upperObstacle.getComponent(cc.PhysicsBoxCollider).size = cc.Size(60, upperObstacleHeight) this.LastLowerX += this.XChange; // Setting positions with a gap between the obstacles (720 - 180 = 540) lowerObstacle.setPosition(cc.v2(parseInt((-this.node.x) + this.LastLowerX), parseInt((-this.node.y) + 100 + lowerObstacleHeight / 2))); upperObstacle.setPosition(cc.v2(parseInt((-this.node.x) + this.LastLowerX), parseInt((-this.node.y) + 720))); }, onLoad() { for (let i = 0; i < 1; i++) { this.generateObstacle(); } }, start() { }, // update (dt) {}, });Este es mi Gerente de Grupo:
Y aquí hay un ejemplo para el de los Prefebs:
El problema es que la colisión no ocurre entre el pájaro y los obstáculos, pero si arrastro manualmente al juego, chocará, por lo que debe haber algún problema con mi código.