What would be the best approach to have this face always point towards my mouse? The tricky part for me has been having it skew and scale as if it's rotating around a sphere. (I turned it into a CSS animation to show what I would like it to do)
Thank you so much for your help, and I hope that you have a great day!
const head = document.querySelector('.head');
const face = document.querySelector('.face');
addEventListener('mousemove', e => {
// face follows cursor
// rotates and scales accordingly
});
*,
*::before,
*::after {
box-sizing: border-box;
}
@keyframes move {
0% {
transform: translateX(0) translateY(0px) rotate3d(0, 0, 0, 45deg) scale(1);
}
25% {
transform: translateX(150px) translateY(0px) rotate3d(0, 10, 0, 45deg) scale(0.9);
}
50% {
transform: translateX(0px) translateY(-150px) rotate3d(10, 0, 0, 45deg) scale(0.9);
}
75% {
transform: translateX(-100px) translateY(100px) rotate3d(10, 10, 0, 45deg) scale(0.9);
}
}
.head {
width: 500px;
height: 500px;
border-radius: 50%;
background-image: linear-gradient(120deg, yellow, #c47400);
box-shadow: inset -5px -5px 20px yellow;
position: relative;
}
.head::before {
content: "";
position: absolute;
left: 75px;
top: 75px;
border-radius: 50%;
width: 150px;
height: 150px;
background-color: white;
opacity: 0.35;
filter: blur(45px)
}
.eye {
width: 65px;
height: 100px;
margin: 10px;
border-radius: 100px;
display: inline-block;
background-color: #8a6b0c;
}
.mouth {
width: 175px;
height: 50px;
background-color: #8a6b0c;
border-radius: 100px;
}
.container {
width: 500px;
height: 500px;
display: flex;
align-items: center;
justify-content: center;
}
.face {
display: inline-block;
animation: move 4s ease infinite;
}
<div>
<div class="head">
<div class="container">
<div class="face">
<div class="eye"></div>
<div class="eye"></div>
<div class="mouth"></div>
</div>
</div>
</div>
</div>