preload() { // prelaoding atlas png and json and anim json this.load.atlas('character','./Assets/Sprites/character_atlas.png','./Assets/Sprites/character_atlas.json'); this.load.animation('character_anims','./Assets/Sprites/character_anim.json'); } create(){ // assigning player object to a physic this.player = new Phaser.Physics.Matter.Sprite(this.matter.world,0,0,'character','male_1'); // printing sprite onto screen this.add.existing(this.player); // assigning keyboard inputs to variables this.inputKeys = this.input.keyboard.addKeys({ up: Phaser.Input.Keyboard.KeyCodes.UP, down: Phaser.Input.Keyboard.KeyCodes.DOWN, left: Phaser.Input.Keyboard.KeyCodes.LEFT, right: Phaser.Input.Keyboard.KeyCodes.RIGHT, }) console.log(this.player); } update(){ this.player.anims.play('walking_right') ¿Por qué this.player.anims no está definido? ¿No crea this.load.animation this.player.anims ?
Inspector que muestra que anims ha sido inicializado:
