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How to count five every time instead of one

You see when I first click the button it adds 6 not five, and after that it just adds 1 every time. I don't know how to fix this because I don't know anything about javascript. And when it gets to 100¢ is it possible to make it $1 and then if you click it again it goes to $1.01 and then $1.02 and so on.

var number = 5

function plusOne(value) {
  number++;
  count.textContent = number.toString();
}
#coin {
  background-image: url("http://pngimg.com/uploads/coin/coin_PNG36868.png");
  border: none;
  background-position: center;
  background-repeat: no-repeat;
  background-size: 200px 200px;
  background-color: white;
  width: 200px;
  height: 200px;
}
#coin:active {
  width: 190px;
  height: 190px;
  background-size: 190px 190px;
}
<!DOCTYPE html>
<html>
<head>
<title>Coin Clicker</title>
</head>
</html>

<html>
<body>

<div>
  <span id="count">0</span><span>¢</span>
</div>

<div>
  <button id="coin" onclick="plusOne(value)" alt="coin"></button>
</div>

</body>
</html>

about 4 years ago · Juan Pablo Isaza
3 Respuestas
Responde la pregunta

0

Change var number to 1 if want to start from 1

And add this to function for increasing 5:

number = number + 5 ;

And add this to function for increasing 0.01:

numberChange = numberChange + 0.01 ;

to increase by 0.01 instead of number++ as it will increase 1 on each click.

You may ask why used number += 0.01 while above expression is different , well it is same as number= number + 0.01 . It works like this :

var number = 1;  
number = 1 + 0.01  
number = 1.01 
then number = number + 0.01  
number = 1.01 + 0.01
number  = 1.02  
then so on .....

toFixed(2) is to show results up to 2 decimal places only because when adding decimal numbers there will be difference in each iteration so to remove that.
See this for .toFixed

var number = 90
var numberChange = 1

function plusOne(value) {
  number += 5;
  count.textContent = number.toString();
  changeCurSign.innerHTML = "¢";
  if (number > 99) {
    numberChange += 0.01;
    var reed = numberChange.toFixed(2)
    count.textContent = reed.toString();
    changeCurSign.innerHTML = "$";
  }
}
#coin {
  background-image: url("http://pngimg.com/uploads/coin/coin_PNG36868.png");
  border: none;
  background-position: center;
  background-repeat: no-repeat;
  background-size: 200px 200px;
  background-color: white;
  width: 200px;
  height: 200px;
}

#coin:active {
  width: 190px;
  height: 190px;
  background-size: 190px 190px;
}
<!DOCTYPE html>
<html>

<head>
  <title>Coin Clicker</title>
</head>

</html>

<html>

<body>

  <div>
    <span id="count">0</span><span id="changeCurSign">¢</span>
  </div>

  <div>
    <button id="coin" onclick="plusOne(value)" alt="coin"></button>
  </div>

</body>

</html>

about 4 years ago · Juan Pablo Isaza Denunciar

0

start the variable at "0" because when you click on the button, the script already adds +5 to the variable. Easier to change the value of the variable by using number = number + 5;

If you want an anser to your second question open a second question with it and show the attempt to solve the 2nd Question.

var number = 0;

function plusOne(value) {
  number = number + 5;
  count.textContent = number.toString();
}
#coin {
  background-image: url("http://pngimg.com/uploads/coin/coin_PNG36868.png");
  border: none;
  background-position: center;
  background-repeat: no-repeat;
  background-size: 200px 200px;
  background-color: white;
  width: 200px;
  height: 200px;
}
#coin:active {
  width: 190px;
  height: 190px;
  background-size: 190px 190px;
}
<!DOCTYPE html>
<html>
<head>
<title>Coin Clicker</title>
</head>
</html>

<html>
<body>

<div>
  <span id="count">0</span><span>¢</span>
</div>

<div>
  <button id="coin" onclick="plusOne(value)" alt="coin"></button>
</div>

</body>
</html>

about 4 years ago · Juan Pablo Isaza Denunciar

0

How to count five every time instead of one

number++ basically means number + 1. Just change the initial value of number to 0 and change number++ to number = number + 5 like this:

function plusOne(value) {
  number += 5; // this is equivalent to "number = number + 5"
  count.innerHTML = number.toString();
}

And when it gets to 100¢ is it possible to make it $1 and then if you click it again it goes to $1.01 and then $1.02 and so on.

Just add a second variable called say, dollar and use an if/else condition to add the dollar value along with the 0.01 addition instead once you reached 100¢ like this:

let number = 0;
let dollar = 1;

function plusOne() {
  if(number < 95) {
    number += 5; // this is equivalent to "number = number + 5"
    count.innerHTML = number.toString() + '</span><span>¢</span>';
  } else {
    dollar += 0.01;
    count.innerHTML = dollar.toFixed(2).toString() + '</span><span>$</span>';
  }
}

Check and run the following code snippet for a practical example of the above code:

let number = 0;
let dollar = 1;

function plusOne() {
  if(number < 95) {
    number += 5; // this is equivalent to "number = number + 5"
    count.innerHTML = number.toString() + '</span><span>¢</span>';
  } else if(number < 100) {
    number += 5; // add 5 to number but start inserting the "dollar" value to html now
    count.innerHTML = dollar.toString() + '</span><span>$</span>';
  } else {
      dollar += 0.01;
      count.innerHTML = dollar.toFixed(2).toString() + '</span><span>$</span>';
  }
}

document.querySelector('#coin').addEventListener('click', plusOne);
#coin {
  background-image: url("http://pngimg.com/uploads/coin/coin_PNG36868.png");
  border: none;
  background-position: center;
  background-repeat: no-repeat;
  background-size: 200px 200px;
  background-color: white;
  width: 200px;
  height: 200px;
}
#coin:active {
  width: 190px;
  height: 190px;
  background-size: 190px 190px;
}
<div>
  <span id="count">0</span>
</div>

<div>
  <button id="coin" alt="coin"></button>
</div>

about 4 years ago · Juan Pablo Isaza Denunciar
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