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How to store a number with localStorage even when the page reload

Hi I want to store a number when its value is 0

var count = 3; 
var count2 = "0"; 
var count3; 
var btn = document.getElementById("btn"); 



btn.onclick = function() {

count--; 
btn.style.transform = "scale(2)";
setTimeout(function() {
btn.style.transform = "scale(1)";
}, 0005); 

if(count === 0) {

  /* I want to store the result here in manner that even when  the page  reload the number remains the same ( 0 in that case ) */ 
  
  var zero = localStorage.getItem(count); 
  count3 = parseInt(count2); 
 localStorage.setItem( count , count3 ); 
 
 

}


}
#btn {

width : 300px;
height : 300px;
border : solid 2px red;
border-radius : 50%; 
transition : .1s;
}
<button id="btn">Click me</button>

But I don't need to affect count3 to count since count is already set at 0 :( but I can't affect numbers ? I think there's only string in the 'key' for localStorage.

How I can do that ?

about 4 years ago · Juan Pablo Isaza
2 Respuestas
Responde la pregunta

0

localStorage.setItem( count , count3 )

This is wrong. You should write

localStorage.setItem( "where" , value );

So instead of setting the item in the key equal to the variable count, you should set the value in key "count", which is a string. Otherwise, every time you change the integer count, you store the new value (count3) in a new place.

When you then reload the page, the integer count is then trying to fetch the stored information in key 3.


Also, count === 0 could as well be written as count == 0 so it doesn't check if count is an integer first, and instead accepts strings (and boolean, undefined and null).


EDIT: added snippet as example. I refactored the code so it's more readable, commented out localStorage so you can run the snippet on Stack Overflow, and I assumed that count can't get lower than 0.

As a bonus, I removed count2 and count3 while changing the setTimeout from 0.005 (5ms is minimum anyway) to 50ms (half of 0.1s that is in the transition).

var storedCount = getStoredCount();
const GOT_PREVIOUS_VALUE = storedCount != null;
var count = (GOT_PREVIOUS_VALUE) ? storedCount : 3;
var btn = document.getElementById("btn");

btn.onclick = changeCount;

function changeCount() {
  if (count > 0) {
    count--;
    scaleButton();
    storeCount();

    console.log({count})
  }
}

function scaleButton() {
  btn.style.transform = "scale(2)";
  setTimeout(function() {
    btn.style.transform = "scale(1)";
  }, 50);
}

function getStoredCount() {
  return localStorage.getItem('count') ;
}

function storeCount() {
  localStorage.setItem('count', count);
}
#btn {
  width: 300px;
  height: 300px;
  border: solid 2px red;
  border-radius: 50%;
  transition: .1s;
}
<button id="btn">Click me</button>

about 4 years ago · Juan Pablo Isaza Denunciar

0

The key for localstorage is to only use String. You can define a function to parse the key to any.... When the page reload, loacalStorage can't be cleared. So you can do it like var key = parse(localStorage.getitem(count)) in your defined function.

about 4 years ago · Juan Pablo Isaza Denunciar
Responde la pregunta
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