I have an SVG grid pattern looking like this
// positioned at 0, 0 (relative to the browser's viewport) and takes 100% of the screen's width and height
<svg width="100%" height="100%">
<defs>
<pattern
id="pattern"
patternUnits="userSpaceOnUse"
x={0}
y={0}
width={50}
height={50}
>
<rect x={0} y={0} height={5} width={5} fill={"blue"} />
</pattern>
</defs>
<rect width="100%" height="100%" x={0} y={0} fill={"url(#pattern)"} />
</svg>
This is my buggy zoom implementation. The logic behind it is described here, in another stackoverflow question
let scale = 1;
const transform = {
x: 0,
y: 0,
};
const scaleFactor = 0.1;
svg.onwheel = (event) => {
// Normalize mouse wheel movement to +1 or -1 to avoid unusual jumps.
const wheel = event.deltaY < 0 ? 1 : -1;
const newScale = scale + wheel * scaleFactor;
const scaleChange = newScale - scale;
const offsetX = event.clientX * scaleChange;
const offsetY = event.clientY * scaleChange;
transform.x -= offsetX;
transform.y -= offsetY;
pattern.setAttribute("x", transform.x.toString());
pattern.setAttribute("y", transform.y.toString());
pattern.setAttribute("width", (50 * newScale).toString());
pattern.setAttribute("height", (50 * newScale).toString());
scale = newScale;
};
It only works correctly when I zoom up and down at the same point (without moving my mouse). When I zoom up at say mouse position (10, 10) and zoom down at mouse position (20, 20) it looks off and I can't seem to figure out why
Here is a code sandbox with the minimum, reproducible example