Empresas
Empleos
  • Sobre nosotros
  • Soluciones
    • Publicación de vacantes
      Publica tu vacante y recibe candidatos calificados en 48h.
    • Evaluación de candidatos
      500+ pruebas técnicas y psicológicas, más anti-fraude.
    • Headhunting
      Búsqueda ejecutiva a la medida de principio a fin.
    • Nómina + EOR
      Dispersión de nómina y EOR en más de 15 países de LATAM.
  • Precios
  • Empleos

0

420
Vistas
Can I remove parts of an Assetbundle at runtime?

I have a lot of fbx files that I converted into Assetbundles. Some of them contain a camera that I want to remove/ignore when I am placing that at runtime. Is it possible to to that? If so, how?

over 4 years ago · Santiago Trujillo
1 Respuestas
Responde la pregunta

0

When "placing" at runtime I assume you instantiate them. They will then be GameObjects, which you can edit through code. If your GameObject has a Camera GameObject as Child you can use transform.Find("GOName") to find the camera gameObject, and then Oject.Destroy() it or just deactivate it.

However, this is bad practice as it requires names to stay the same without breaking the code. You should really only save assets exactly as you need them. If your asset doesnt need a camera, it should not have one attached. You should take that little time to clean up your assets, because it will eliminate a lot of time consuming future problems.

over 4 years ago · Santiago Trujillo Denunciar
Responde la pregunta
Encuentra empleos remotos

¡Descubre la nueva forma de encontrar empleo!

Top de empleos
Top categorías de empleo
Empresas
Publicar vacante Precios Comercial
Legal
Términos y condiciones Política de privacidad
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Recomiéndame algunas ofertas
Necesito ayuda