Collider platformCollider = (_gobletPlatform.GetComponent<Collider>(); Vector3 pos = new Vector3 (_gobletPlatform.transform.position.x + platformCollider.bounds.size.x, _gobletPlatform.transform.position.y + platformCollider.bounds.size.y, _gobletPlatform.transform.position.z + platformCollider.bounds.size.z); _sceneObject.sceneItem.transform.position = pos;Nota: No puedo probar esto ahora. Pero, espero que funcione.