I am using a Font in Unity Editor as well as Android Plugin library, so I want to use the same font asset or file for both Unity Editor as well as Android Plugin Library.
The problem is that, Font placed in StreamingAssets folder gets copied to Android APK and is available in Android Plugin Library (Java code). But the font is not available in Unity Editor while editing scenes.
Same way when I place the Font asset or file in Resources folder or in any other folder in Assets folder, the font is available in Unity Editor, but not copied in Android APK while building. Hence not available in Android Plugin Library.
I want to use same file in both Unity Editor and Android Plugin as it will increase apk size and there is no need for redundant files. Is there any way to make it work?
Please note that I want it to work while editing scenes as well as at runtime.