I have a sprite in a 2d platformer that I have applied rotation to. It is rotating 0 to 360 degrees on the Y axis only. It looks correct in the Scene tab. When I switch to the Game tab, the rotation axis is off kilter.
Here's a gif of it, and an image of the current camera inspector values
I've tried all options for the rotation interpolation. Additionally, if I apply similar rotation to the X or Z axes, they operate as expected. My best guess is that it's some sort of camera issue, but I really don't know.