When working with a material with URP Simple Lit which has Emission turned on, the material glows fine in Editor View as well as Game View, BUT when building the project and running in on iOS, the material emission does not work.
The Base Map works fine and has the proper color but Emission Map seems to be completely ignored.
Any recommendations or ideas as to why this might be happening?
I have spent several days now looking for different solutions but nothing seems to work.
Thing's I've tried:
Below you can observe the Settings of the material, as well as screenshots for both the game running in an iOS device and the game running in Game View inside Unity.
Make sure you turn on HDR in Low/Medium Quality URP setting. Android will switch to low/medium if it thinks the phone cannot run High Quality.