I'm working on a Unity project (2020.2.1f1) on both my home PC and a workplace PC (which is 64-bit aswell and has the same Unity version). It all worked fine until today, when I tried opening my Unity project from my external SSD on my workplace PC, the opening process got stuck on "Importing... (busy for )"
What I tried so far:
The upm.log file states: [INFO] Resolving dependencies using SAT solver
The editor.log has a massive bunch of code, but the last line states: [C:/PROJECTNAME/Library/PackageCache/com.unity.ide.visualstudio@2.0.5/Editor/FileUtility.cs line 22] (PROJECTNAME equals my project name which I dont wanna reveal here)
Anyone got an idea how I can get my project running again?
Do you use Unity Hub?
If so, just uninstall the unity version you are using and reinstall it or a newer one.
I've run into this a few times and have typically been able to resolve it by deleting the package cache at /Users/<USERNAME>/AppData/Local/Unity/cache before launching the editor.
Not sure what the root cause is though - so this is a workaround at best.