In my code, after downloading a zip file I'm extracting it using ZipFile.ExtractToDirectory it works normally in the editor and when I build it on UWP platform(normal file name after extraction - image123.jpg), but in android platform for Oculus-Quest
files are getting extracted with the folder name In it like Images\image123.jpg and it skips the subfolder.
I read somewhere that it may be because of the forward slash, but it's a zip file, and even where the zip file is made I tried changing all slashes to / backward slash.
Unity uses / in paths because \ is used for something else.
Swap the \ in your code to / and it should work.