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How is numpy so fast?

I'm trying to understand how numpy can be so fast, based on my shocking comparison with optimized C/C++ code which is still far from reproducing numpy's speed.

Consider the following example: Given a 2D array with shape=(N, N) and dtype=float32, which represents a list of N vectors of N dimensions, I am computing the pairwise differences between every pair of vectors. Using numpy broadcasting, this simply writes as:

def pairwise_sub_numpy( X ):
    return X - X[:, None, :]

Using timeit I can measure the performance for N=512: it takes 88 ms per call on my laptop.

Now, in C/C++ a naive implementation writes as:

#define X(i, j)     _X[(i)*N + (j)]
#define res(i, j, k)  _res[((i)*N + (j))*N + (k)]

float* pairwise_sub_naive( const float* _X, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));

    for (int i = 0; i < N; i++) {
        for (int j = 0; j < N; j++) {
            for (int k = 0; k < N; k++)
                res(i,j,k) = X(i,k) - X(j,k);
          }
    }
    return _res;
}

Compiling using gcc 7.3.0 with -O3 flag, I get 195 ms per call for pairwise_sub_naive(X), which is not too bad given the simplicity of the code, but about 2 times slower than numpy.

Now I start getting serious and add some small optimizations, by indexing the row vectors directly:

float* pairwise_sub_better( const float* _X, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));
    
    for (int i = 0; i < N; i++) {
        const float* xi = & X(i,0);

        for (int j = 0; j < N; j++) {
            const float* xj = & X(j,0);
            
            float* r = &res(i,j,0);
            for (int k = 0; k < N; k++)
                 r[k] = xi[k] - xj[k];
        }
    }
    return _res;
}

The speed stays the same at 195 ms, which means that the compiler was able to figure that much. Let's now use SIMD vector instructions:

float* pairwise_sub_simd( const float* _X, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));

    // create caches for row vectors which are memory-aligned
    float* xi = (float*)aligned_alloc(32, N * sizeof(float));
    float* xj = (float*)aligned_alloc(32, N * sizeof(float));
    
    for (int i = 0; i < N; i++) {
        memcpy(xi, & X(i,0), N*sizeof(float));
        
        for (int j = 0; j < N; j++) {
            memcpy(xj, & X(j,0), N*sizeof(float));
            
            float* r = &res(i,j,0);
            for (int k = 0; k < N; k += 256/sizeof(float)) {
                const __m256 A = _mm256_load_ps(xi+k);
                const __m256 B = _mm256_load_ps(xj+k);
                _mm256_store_ps(r+k, _mm256_sub_ps( A, B ));
            }
        }
    }
    free(xi); 
    free(xj);
    return _res;
}

This only yields a small boost (178 ms instead of 194 ms per function call).

Then I was wondering if a "block-wise" approach, like what is used to optimize dot-products, could be beneficials:

float* pairwise_sub_blocks( const float* _X, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));

    #define B 8
    float cache1[B*B], cache2[B*B];

    for (int bi = 0; bi < N; bi+=B)
      for (int bj = 0; bj < N; bj+=B)
        for (int bk = 0; bk < N; bk+=B) {
        
            // load first 8x8 block in the cache
            for (int i = 0; i < B; i++)
              for (int k = 0; k < B; k++)
                cache1[B*i + k] = X(bi+i, bk+k);

            // load second 8x8 block in the cache
            for (int j = 0; j < B; j++)
              for (int k = 0; k < B; k++)
                cache2[B*j + k] = X(bj+j, bk+k);

            // compute local operations on the caches
            for (int i = 0; i < B; i++)
             for (int j = 0; j < B; j++)
              for (int k = 0; k < B; k++)
                 res(bi+i,bj+j,bk+k) = cache1[B*i + k] - cache2[B*j + k];
         }
    return _res;
}

And surprisingly, this is the slowest method so far (258 ms per function call).

To summarize, despite some efforts with some optimized C++ code, I can't come anywhere close the 88 ms / call that numpy achieves effortlessly. Any idea why?

Note: By the way, I am disabling numpy multi-threading and anyway, this kind of operation is not multi-threaded.

Edit: Exact code to benchmark the numpy code:

import numpy as np

def pairwise_sub_numpy( X ):
    return X - X[:, None, :]

N = 512
X = np.random.rand(N,N).astype(np.float32)

import timeit
times = timeit.repeat('pairwise_sub_numpy( X )', globals=globals(), number=1, repeat=5)
print(f">> best of 5 = {1000*min(times):.3f} ms")

Full benchmark for C code:

#include <stdio.h>
#include <string.h>
#include <xmmintrin.h>   // compile with -mavx -msse4.1
#include <pmmintrin.h>
#include <immintrin.h>
#include <time.h>


#define X(i, j)     _x[(i)*N + (j)]
#define res(i, j, k)  _res[((i)*N + (j))*N + (k)]

float* pairwise_sub_naive( const float* _x, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));

    for (int i = 0; i < N; i++) {
        for (int j = 0; j < N; j++) {
            for (int k = 0; k < N; k++)
                res(i,j,k) = X(i,k) - X(j,k);
          }
    }
    return _res;
}

float* pairwise_sub_better( const float* _x, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));
    
    for (int i = 0; i < N; i++) {
        const float* xi = & X(i,0);

        for (int j = 0; j < N; j++) {
            const float* xj = & X(j,0);
            
            float* r = &res(i,j,0);
            for (int k = 0; k < N; k++)
                 r[k] = xi[k] - xj[k];
        }
    }
    return _res;
}

float* pairwise_sub_simd( const float* _x, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));

    // create caches for row vectors which are memory-aligned
    float* xi = (float*)aligned_alloc(32, N * sizeof(float));
    float* xj = (float*)aligned_alloc(32, N * sizeof(float));
    
    for (int i = 0; i < N; i++) {
        memcpy(xi, & X(i,0), N*sizeof(float));
        
        for (int j = 0; j < N; j++) {
            memcpy(xj, & X(j,0), N*sizeof(float));
            
            float* r = &res(i,j,0);
            for (int k = 0; k < N; k += 256/sizeof(float)) {
                const __m256 A = _mm256_load_ps(xi+k);
                const __m256 B = _mm256_load_ps(xj+k);
                _mm256_store_ps(r+k, _mm256_sub_ps( A, B ));
            }
        }
    }
    free(xi); 
    free(xj);
    return _res;
}


float* pairwise_sub_blocks( const float* _x, int N ) 
{
    float* _res = (float*) aligned_alloc( 32, N*N*N*sizeof(float));

    #define B 8
    float cache1[B*B], cache2[B*B];

    for (int bi = 0; bi < N; bi+=B)
      for (int bj = 0; bj < N; bj+=B)
        for (int bk = 0; bk < N; bk+=B) {
        
            // load first 8x8 block in the cache
            for (int i = 0; i < B; i++)
              for (int k = 0; k < B; k++)
                cache1[B*i + k] = X(bi+i, bk+k);

            // load second 8x8 block in the cache
            for (int j = 0; j < B; j++)
              for (int k = 0; k < B; k++)
                cache2[B*j + k] = X(bj+j, bk+k);

            // compute local operations on the caches
            for (int i = 0; i < B; i++)
             for (int j = 0; j < B; j++)
              for (int k = 0; k < B; k++)
                 res(bi+i,bj+j,bk+k) = cache1[B*i + k] - cache2[B*j + k];
         }
    return _res;
}

int main() 
{
    const int N = 512;
    float* _x = (float*) malloc( N * N * sizeof(float) );
    for( int i = 0; i < N; i++)
      for( int j = 0; j < N; j++)
        X(i,j) = ((i+j*j+17*i+101) % N) / float(N);

    double best = 9e9;
    for( int i = 0; i < 5; i++)
    {
        struct timespec start, stop;
        clock_gettime(CLOCK_THREAD_CPUTIME_ID, &start);
        
        //float* res = pairwise_sub_naive( _x, N );
        //float* res = pairwise_sub_better( _x, N );
        //float* res = pairwise_sub_simd( _x, N );
        float* res = pairwise_sub_blocks( _x, N );

        clock_gettime(CLOCK_THREAD_CPUTIME_ID, &stop);

        double t = (stop.tv_sec - start.tv_sec) * 1e6 + (stop.tv_nsec - start.tv_nsec) / 1e3;    // in microseconds
        if (t < best) best = t;
        free( res );
    }
    printf("Best of 5 = %f ms\n", best / 1000);

    free( _x );
    return 0;
}

Compiled using gcc 7.3.0 gcc -Wall -O3 -mavx -msse4.1 -o test_simd test_simd.c

Summary of timings on my machine:

Implementation Time
numpy 88 ms
C++ naive 194 ms
C++ better 195 ms
C++ SIMD 178 ms
C++ blocked 258 ms
C++ blocked (gcc 8.3.1) 217 ms
over 4 years ago · Santiago Trujillo
2 Respuestas
Responde la pregunta

0

This is a complement to the answer posted by @celakev . I think I finally got to understand what exactly was the issue. The issue was not about allocating the memory in the main function that does the computation.

What was actually taking time is to access new (fresh) memory. I believe that the malloc call returns pages of memory which are virtual, i.e. that does not corresponds to actual physical memory -- until it is explicitly accessed. What actually takes time is the process of allocating physical memory on the fly (which I think is OS-level) when it is accessed in the function code.

Here is a proof. Consider the two following trivial functions:

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

float* just_alloc( size_t N ) 
{
    return (float*) aligned_alloc( 32, sizeof(float)*N );
}

void just_fill( float* _arr, size_t N ) 
{
    for (size_t i = 0; i < N; i++)
        _arr[i] = 1;
}

#define Time( code_to_benchmark, cleanup_code ) \
    do { \
        double best = 9e9; \
        for( int i = 0; i < 5; i++) { \
            struct timespec start, stop; \
            clock_gettime(CLOCK_THREAD_CPUTIME_ID, &start); \
            code_to_benchmark; \
            clock_gettime(CLOCK_THREAD_CPUTIME_ID, &stop); \
            double t = (stop.tv_sec - start.tv_sec) * 1e3 + (stop.tv_nsec - start.tv_nsec) / 1e6; \
            printf("Time[%d] = %f ms\n", i, t); \
            if (t < best) best = t; \
            cleanup_code; \
        } \
        printf("Best of 5 for '" #code_to_benchmark "' = %f ms\n\n", best); \
    } while(0)

int main() 
{
    const size_t N = 512;

    Time( float* arr = just_alloc(N*N*N), free(arr) );
    
    float* arr = just_alloc(N*N*N);
    Time( just_fill(arr, N*N*N), ; );
    free(arr);

    return 0;
}

I get the following timings, which I now detail for each of the calls:

Time[0] = 0.000931 ms
Time[1] = 0.000540 ms
Time[2] = 0.000523 ms
Time[3] = 0.000524 ms
Time[4] = 0.000521 ms
Best of 5 for 'float* arr = just_alloc(N*N*N)' = 0.000521 ms

Time[0] = 189.822237 ms
Time[1] = 45.041083 ms
Time[2] = 46.331428 ms
Time[3] = 44.729433 ms
Time[4] = 42.241279 ms
Best of 5 for 'just_fill(arr, N*N*N)' = 42.241279 ms

As you can see, allocating memory is blazingly fast, but the first time that the memory is accessed, it is 5 times slower than the other times. So, basically the reason that my code was slow was because i was each time reallocating fresh memory that had no physical address yet. (Correct me if I'm wrong but I think that's the gist of it!)

over 4 years ago · Santiago Trujillo Denunciar

0

A bit late to the party, but I wanted to add a pairwise method with Eigen, which is supposed to give C++ a high-level algebra manipulation capability and use SIMD under the hood. Just like numpy.

Here is the implementation

#include <iostream>
#include <vector>
#include <chrono>
#include <algorithm>
        
#include <Eigen/Dense>

auto pairwise_eigen(const Eigen::MatrixXf &input, std::vector<Eigen::MatrixXf> &output) {
        for (int k = 0; k < input.cols(); ++k)
                output[k] = input
                          // subtract matrix with repeated k-th column
                          - input.col(k) * Eigen::RowVectorXf::Ones(input.cols());

}

int main() {
        constexpr size_t n = 512;
        
        // allocate input and output 
        Eigen::MatrixXf input = Eigen::MatrixXf::Random(n, n);
        std::vector<Eigen::MatrixXf> output(n);

        std::chrono::milliseconds best_eigen{100000};
        for (int i = 0; i < 5; ++i) {
                auto start = std::chrono::high_resolution_clock::now();
                pairwise_eigen(input, output);
                auto end = std::chrono::high_resolution_clock::now();
         
                auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end-start);      
                if (duration < best_eigen)
                        best_eigen = duration;
        }

        std::cout << "Time Eigen version: " << best_eigen.count() << " ms\n";

        return 0;
}

The full benchmark tests suggested by @celavek on my system are

Time scaler version: 57 ms
Time SIMD version: 58 ms
Time SIMD 2 version: 40 ms
Time SIMD 3 version: 58 ms
Time OpenMP version: 58 ms

Time Eigen version: 76 ms

Numpy >> best of 5 = 118.489 ms

Whit Eigen there is still a noticeable improvement with respect to Numpy, but not so impressive compared to the "raw" implementations (there is certainly some overhead). An extra optimization is to allocate the output vector with copies of the input and then subtract directly from each vector entry, simply replacing the following lines

// inside the pairwise method
        for (int k = 0; k < input.cols(); ++k)
                output[k] -= input.col(k) * Eigen::RowVectorXf::Ones(input.cols());


// at allocation time
        std::vector<Eigen::MatrixXf> output(n, input);

This pushes the best of 5 down to 60 ms.

over 4 years ago · Santiago Trujillo Denunciar
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