Empresas
Empleos
  • Sobre nosotros
  • Soluciones
    • Publicación de vacantes
      Publica tu vacante y recibe candidatos calificados en 48h.
    • Evaluación de candidatos
      500+ pruebas técnicas y psicológicas, más anti-fraude.
    • Headhunting
      Búsqueda ejecutiva a la medida de principio a fin.
    • Nómina + EOR
      Dispersión de nómina y EOR en más de 15 países de LATAM.
  • Precios
  • Empleos

0

249
Vistas
Find intersection point between a line and a rectangle

I have a line with a point A(starting point) and a point B(finishing point):

a = {x: x, y: y}
b = {x: x, y: y}
line = (a[y] - b[y]) / (a[x] - b[x])

and a rectangle with the center(x,y), width and height:

rectangle = {x: x, y: y, w: w, h: h}

how can I find the intersection between both?

about 4 years ago · Juan Pablo Isaza
1 Respuestas
Responde la pregunta

0

Writing line equation in parametric form:

x = ax + t * (bx - ax)
y = ay + t * (by - ay)

we can to solve some equation systems for line coordinates and rectangle edges like this

rectangle.left = ax + t * (bx - ax)
y_at_left_edge = ay + t * (by - ay)

and check whether y_at_left_edge lies in valid range (top..bottom).

One of the fastest algoritms exploiting such calculation of intersections is Liang-Barsky algorithm, (Wiki page).

JS implementation from here, (another implementation)

 /**
 *Liang-Barsky function by Daniel White 
 * 
 * @link http://www.skytopia.com/project/articles/compsci/clipping.html
 *
 * @param  {number}        x0
 * @param  {number}        y0
 * @param  {number}        x1
 * @param  {number}        y1
 * @param  {array<number>} bbox
 * @return {array<array<number>>|null}
 */
function liangBarsky (x0, y0, x1, y1, bbox) {
  var [xmin, xmax, ymin, ymax] = bbox;
  var t0 = 0, t1 = 1;
  var dx = x1 - x0, dy = y1 - y0;
  var p, q, r;

  for(var edge = 0; edge < 4; edge++) {   // Traverse through left, right, bottom, top edges.
    if (edge === 0) { p = -dx; q = -(xmin - x0); }
    if (edge === 1) { p =  dx; q =  (xmax - x0); }
    if (edge === 2) { p = -dy; q = -(ymin - y0); }
    if (edge === 3) { p =  dy; q =  (ymax - y0); }

    r = q / p;

    if (p === 0 && q < 0) return null;   // Don't draw line at all. (parallel line outside)

    if(p < 0) {
      if (r > t1) return null;     // Don't draw line at all.
      else if (r > t0) t0 = r;     // Line is clipped!
    } else if (p > 0) {
      if(r < t0) return null;      // Don't draw line at all.
      else if (r < t1) t1 = r;     // Line is clipped!
    }
  }

  return [
    [x0 + t0 * dx, y0 + t0 * dy],
    [x0 + t1 * dx, y0 + t1 * dy]
  ];
}
about 4 years ago · Juan Pablo Isaza Denunciar
Responde la pregunta
Encuentra empleos remotos

¡Descubre la nueva forma de encontrar empleo!

Top de empleos
Top categorías de empleo
Empresas
Publicar vacante Precios Comercial
Legal
Términos y condiciones Política de privacidad
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Recomiéndame algunas ofertas
Necesito ayuda