Trying to set a CSS variable (font color of specific elements) using the average of the body background image.
Part 1 - getting the average color value of an image
Found this and looks like it does what I need: https://stackoverflow.com/a/28228205/19049081
However this calls in the img element with an ID. Even if I set an ID on the Body, it's not pulling in the actual background image url.
Part 2 - Inserting the value into the variable at the root level
It looks like it's right, but I can be sure. Used this code here: https://stackoverflow.com/a/37802204
Here my full code:
jQuery( document ).ready( function(){
var rgb = getAverageRGB(document.getElementById('colors'));
document.documentElement.style.setProperty('--bb-primary-color', 'rgb('+rgb.r+','+rgb.g+','+rgb.b+')');
function getAverageRGB(imgEl) {
var blockSize = 5, // only visit every 5 pixels
defaultRGB = {r:0,g:0,b:0}, // for non-supporting envs
canvas = document.createElement('canvas'),
context = canvas.getContext && canvas.getContext('2d'),
data, width, height,
i = -4,
length,
rgb = {r:0,g:0,b:0},
count = 0;
if (!context) {
return defaultRGB;
}
height = canvas.height = imgEl.naturalHeight || imgEl.offsetHeight || imgEl.height;
width = canvas.width = imgEl.naturalWidth || imgEl.offsetWidth || imgEl.width;
context.drawImage(imgEl, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
} catch(e) {
/* security error, img on diff domain */alert('x');
return defaultRGB;
}
length = data.data.length;
while ( (i += blockSize * 4) < length ) {
++count;
rgb.r += data.data[i];
rgb.g += data.data[i+1];
rgb.b += data.data[i+2];
}
// ~~ used to floor values
rgb.r = ~~(rgb.r/count);
rgb.g = ~~(rgb.g/count);
rgb.b = ~~(rgb.b/count);
return rgb;
}
});
And the website: https://symbiosisearth.network
The end goal is the get elements using the variable --bb-primary-color (and other variables) to be the average of the background image because the image is randomly generated.
I don't understand JS completely, just self taught HTML & CSS - putting it together as I go.