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Three js not finding images

I've created a Vue Cli app and I'm trying to use Three.js to render 3D objects in there.

The problem occurs when I try to load an image to use it as a texture.

let scene = new Three.Scene();

const spaceTexture = new Three.TextureLoader().load(
  "@/assets/images/space-background.jpg"
);
scene.background = spaceTexture;

And where it blows my mind that it is not an import or image problem cause I can normally add it to the DOM:

<template>
  <div id="container"></div>
  <img src="@/assets/images/space-background.jpg" />
</template>

enter image description here

I don't know what to do, I've changed to diverse types of path and nothing. Don't know what to do.

about 4 years ago · Juan Pablo Isaza
1 Respuestas
Responde la pregunta

0

I think you should use the require key word in your load method:

<template>
  <div>Hey</div>
</template>
<script setup>
import * as THREE from "three";
const scene = new THREE.Scene();
const spaceTexture = new THREE.TextureLoader().load(
  require("@/assets/img/space.jpeg")
);
scene.background = spaceTexture;
const camera = new THREE.PerspectiveCamera(
  75,
  window.innerWidth / window.innerHeight,
  0.1,
  1000
);

const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 5;

function animate() {
  requestAnimationFrame(animate);

  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;

  renderer.render(scene, camera);
}

animate();
</script>

This lines do the trick

const spaceTexture = new THREE.TextureLoader().load(
  require("@/assets/img/space.jpeg")
);
about 4 years ago · Juan Pablo Isaza Denunciar
Responde la pregunta
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