I am building a sudoku puzzle generator + sudoku downloader. There is no problem with the sudoku itself, but with the downloaded image of it.
So, I'm using html2 canvas, which allows me to download html elements. I did this with the sudoku. The big problem is that when I download that html element, I see some grayscale around the borders, as you can see in this example:

And in the website you can't see that grayscale border:

This probably does not have to do anything with css, because there is no problem in the styling itself, but in the way the html was downloaded.
I tried using different image formats, like png, jpg and heic, the results were all the same.
If someone knows anything that could solve my problem, please let me know.
This is a minimal example of my code. The screenshotTarget is just a html 2 element in this situation
document.getElementById("dl-png").onclick = function () {
const screenshotTarget = document.getElementById("example-table");
html2canvas(screenshotTarget, {
scale: 4.5,
}).then((canvas) => {
const base64image = canvas.toDataURL("image/jpg");
var anchor = document.createElement("a");
anchor.setAttribute("href", base64image);
anchor.setAttribute("download", "sudoku.jpg");
anchor.click();
anchor.remove();
});
};
You have to play with the scale value to increase the size of a target first before capturing it. See html2canvas configuration. Try scale 2 to 5.
If html2canvas cannot give you what you need, you might have to opt to a different tool. Try domtoimage. Or the accepted answer for the same question
(Refer to this stackoverflow answer here)
Or maybe you have a similar case with this guy where he was on a retina display. See his solution.