Tried implementation an animated webp on canvas and its only taking the first frame. https://codepen.io/Rajdeepc/pen/MWEyRqR
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, 69, 50);
};
imageObj.src = 'https://i.giphy.com/media/ftAP63cOawNMdjc3Zo/giphy.webp';