I have been trying to use built-in functions in p5.js but I can't figure out what I am doing wrong, the col variable won't assign to moon.brightness rather the moon is always white when I preview it, I assigned my variables col and dor before the setup function and called them in the setup function before I initialised the Moon variable, at a total loss here, new to using p5.js so any help about where I am going wrong would be appreciated
var groundHeight;
var mountain1;
var mountain2;
var tree;
var moon;
var sun;
var darkness;
var brightness;
var col;
var dor;
function setup() {
cnv = createCanvas(800, 600)
//set the groundHeight proportional to the canvas size
groundHeight = (height / 3) * 2;
//initalise the mountain objects with properties to help draw them to the canvas
mountain1 = {
x: 400,
y: groundHeight,
height: 320,
width: 230
};
mountain2 = {
x: 550,
y: groundHeight,
height: 200,
width: 130
};
//initalise the tree object
tree = {
x: 150,
y: groundHeight + 20,
trunkWidth: 40,
trunkHeight: 150,
canopyWidth: 120,
canopyHeight: 100
};
//initalise the sun
sun = {
x: 150,
y: 70,
diameter: 80
};
col = (150, 200, 255)
dor = (255, 255, 255)
//TASK: intialise a moon object with an extra property for brightness
moon = {
brightness: col,
x: 700,
y: 70,
diameter: 80
};
//set the initial darkness
darkness = {
x: 800,
y: 600,
light: col
};
}
function draw() {
//TASK: update the values for the moons brightness, the sun's position and the darkness.
//You can either map this to the mouse's location (i.e. the futher left the mouse is the more daylight) or you can just change the values gradually over time.
//draw the sky
background(150, 200, 255);
noStroke();
//draw the sun
fill(255, 255, 0);
ellipse(sun.x, sun.y, sun.diameter);
sun.y = map(mouseX, 0, 800, 70, 630)
fill(moon.brightness)
ellipse(moon.x, moon.y, moon.diameter);
moon.brightness = map(mouseX, 0, 800, col, dor);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script>
There are two issues here:
(1, 2, 3) does not create a an array, or a vector, or a tuple, or anything that could be used to represent a color. The comma operator evaluates the expression on the left, and the regardless of the value of that expression, it evaluates an expression on the right.map() function does not work with colors, it only works with numbers. If you're working with colors you need to use lerpColor()var groundHeight;
var mountain1;
var mountain2;
var tree;
var moon;
var sun;
var col;
var dor;
function setup() {
cnv = createCanvas(800, 600)
//set the groundHeight proportional to the canvas size
groundHeight = (height / 3) * 2;
//initalise the mountain objects with properties to help draw them to the canvas
mountain1 = {
x: 400,
y: groundHeight,
height: 320,
width: 230
};
mountain2 = {
x: 550,
y: groundHeight,
height: 200,
width: 130
};
//initalise the tree object
tree = {
x: 150,
y: groundHeight + 20,
trunkWidth: 40,
trunkHeight: 150,
canopyWidth: 120,
canopyHeight: 100
};
//initalise the sun
sun = {
x: 150,
y: 70,
diameter: 80
};
// FIXED: Use the color function to create a p5.Color object from R G and B components
col = color(150, 200, 255)
dor = color(255, 255, 255)
//TASK: intialise a moon object with an extra property for brightness
moon = {
brightness: col,
x: 700,
y: 70,
diameter: 80
};
}
function draw() {
//TASK: update the values for the moons brightness, the sun's position and the darkness.
//You can either map this to the mouse's location (i.e. the futher left the mouse is the more daylight) or you can just change the values gradually over time.
scale
//draw the sky
background(150, 200, 255);
noStroke();
//draw the sun
fill(255, 255, 0);
ellipse(sun.x, sun.y, sun.diameter);
sun.y = map(mouseX, 0, 800, 70, 630)
fill(moon.brightness)
ellipse(moon.x, moon.y, moon.diameter);
// FIXED: when interpolating between two colors, use lerpColor instead of map
moon.brightness = lerpColor(col, dor, mouseX / width);
}
html, body {
margin: 0;
padding: 0;
}
canvas {
transform: scale(0.25);
transform-origin: top left;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script>