I have my DOM like this :
<input type="number" id="input" value="" placeholder="Enter time in minutes">
<button id="button">Go</button>
<button id="reset">reset</button>
<div class="timer">
<div class="mint" id="mint"></div>
<div class="sec" id="sec"></div>
</div>
And my JavaScript Like this :
let currentTime = 0;
let intervalClear;
let input = document.getElementById('input');
let button = document.getElementById('button')
button.addEventListener('click', ()=>{
let value = input.value * 60000;
function getTime(){
currentTime++
function backcount(currentTime){
let output = value - currentTime
console.log(output);
const mint = document.getElementById('mint'),
sec = document.getElementById('sec');
let minute = Math.floor(output/60000)
let second = ((output % 60000) / 1000).toFixed(0)
mint.innerText = minute;
sec.innerText = second;
if(output == 0){
clearInterval(intervalClear)
}
}
backcount(currentTime);
}
getTime()
intervalClear = setInterval(getTime, 1000)
})
const reset = document.getElementById('reset')
reset.addEventListener('click', ()=>{
clearInterval(intervalClear);
input.value = '';
})
now I want to display value in my web page But it doesn't updating. seems like its freezes. but my "setInterval()" running properly.
How can I resolve this issue? need help!
You need instead of this code
let output = value - currentTime
use this
let output = value - (currentTime * 1000)
let currentTime = 0;
let intervalClear;
let input = document.getElementById('input');
let button = document.getElementById('button')
button.addEventListener('click', ()=>{
let value = input.value * 60000;
function getTime(){
currentTime++
function backcount(currentTime){
let output = value - (currentTime * 1000)
console.log(output);
const mint = document.getElementById('mint'),
sec = document.getElementById('sec');
let minute = Math.floor(output/60000)
let second = ((output % 60000) / 1000).toFixed(0)
mint.innerText = minute;
sec.innerText = second;
if(output == 0){
clearInterval(intervalClear)
}
}
backcount(currentTime);
}
getTime()
intervalClear = setInterval(getTime, 1000)
})
const reset = document.getElementById('reset')
reset.addEventListener('click', ()=>{
clearInterval(intervalClear);
input.value = '';
})
<input type="number" id="input" value="" placeholder="Enter time in minutes">
<button id="button">Go</button>
<button id="reset">reset</button>
<div class="timer">
<div class="mint" id="mint"></div>
<div class="sec" id="sec"></div>
</div>
Based on @Oleg Barabanov's answer I found one bug. If you didn't enter any value in text box or first added value then click on "Reset" and click on "Go" button then counter started with negative value. I fixed that issue with this code.
Script
var intervalClear;
var input = document.querySelector('#input');
var mint = document.querySelector('#mint');
var sec = document.querySelector('#sec');
var go_button = document.querySelector('#button');
var reset_button = document.querySelector('#reset');
go_button?.addEventListener('click', () => {
if (input.value != '' && input.value != 0 && parseInt(input.value) != NaN) {
startTimer(input.value, mint, sec);
}
});
reset_button?.addEventListener('click', () => {
clearInterval(intervalClear);
mint.textContent = '00';
sec.textContent = '00';
});
function startTimer(duration, minElement, secElement) {
clearInterval(intervalClear);
var timer = duration * 60, minutes, seconds;
intervalClear = setInterval(function () {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
minElement.textContent = minutes;
secElement.textContent = seconds;
if (--timer < 0) {
timer = duration;
}
if (minutes == 0 && seconds == 0) {
clearInterval(intervalClear);
mint.textContent = '00';
sec.textContent = '00';
}
}, 1000);
}
DOM
<input type="number" id="input" placeholder="Enter time in minutes" >
<button id="button">Go</button>
<button id="reset">reset</button>
<div class="timer">
<div class="mint" id="mint">00</div>
<div class="sec" id="sec">00</div>
</div>