preload() {
// prelaoding atlas png and json and anim json
this.load.atlas('character','./Assets/Sprites/character_atlas.png','./Assets/Sprites/character_atlas.json');
this.load.animation('character_anims','./Assets/Sprites/character_anim.json');
}
create(){
// assigning player object to a physic
this.player = new Phaser.Physics.Matter.Sprite(this.matter.world,0,0,'character','male_1');
// printing sprite onto screen
this.add.existing(this.player);
// assigning keyboard inputs to variables
this.inputKeys = this.input.keyboard.addKeys({
up: Phaser.Input.Keyboard.KeyCodes.UP,
down: Phaser.Input.Keyboard.KeyCodes.DOWN,
left: Phaser.Input.Keyboard.KeyCodes.LEFT,
right: Phaser.Input.Keyboard.KeyCodes.RIGHT,
})
console.log(this.player);
}
update(){
this.player.anims.play('walking_right')
Why is this.player.anims undefined? Doesn't this.load.animation create this.player.anims?
Inspector showing that anims has been initialized:
