I need some guidance and help. I am new to three.js and want to make a terrain with given terrestrial map image for texture and given heightmap data.
For this, i have to deal with large scale terrestial map image like 4104x1856
If i create a plane mesh with such a large number of vertices and use height map in those vertices and map terrestian texture in that elevated surface, it becomes so slow.
For this, i created mesh of segments 4104x1856, but i am sure it is very oldschool and not optimum way of doing this.
I have two concern
can i do such a big scale in three.js ?
if yes, what are things that i should do in order to make it not only renderable but also efficiently interactivable.
Thank you in advance !!!