Hi everyone I am currently stuck trying to debug my program. MY goal is for whenever the button "Start Animation" is clicked, the web page displays an animated times table according to the number that the user enters in the text field in the following manner. For example, if the user entered the number 6 in the text field, then the animation displays 1 x 6 = 6, one second later it replaces it with 2 x 6 = 12, one second later it replaces it with 3 x 6 = 18, etc. If it is 9 x 6 = 54, then one second later it becomes 1 x 6 = 6, and then 2 x 6 = 12, and so on.
var counter;
var animationOn = false;
var counterAnimation;
function updateAnimation() {
var value = document.getElementById('value1').value;
for (var i = 1; i < 1000; i++) {
for (var j = 1; j < 10; j++) {
var product = j * value;
var counterSpan = document.getElementById("counterHolder");
counterSpan.innerHTML = product;
}
}
counterAnimation = setTimeout(updateAnimation, 1000);
}
function startAnimation() {
if (animationOn == false) {
animationOn = true;
counter = 1;
counterAnimation = setTimeout(updateAnimation, 1000);
}
}
function stopAnimation() {
if (animationOn == true) {
animationOn = false;
clearTimeout(updateAnimation);
}
}
<body>
<button onclick="startAnimation();">
Start animation
</button>
<button onclick="stopAnimation();">
Stop animation
</button><br><br>
<label>Enter an integer: </label>
<input type="number" size=20 id=value1 name="value">
<span id="counterHolder">0</span>
</body>
Here is a complete solution which makes changes displayed value by time
let counter;
let animationOn = false;
let counterAnimation;
let mult = 1;
function updateAnimation() {
let value = document.getElementById('value1').value;
let counterSpan = document.getElementById("counterHolder");
if (mult >= 10) {
mult = 1;
counter = null;
animationOn = false;
counterAnimation = null;
counterSpan.innerHTML = 0;
return;
}
let product = mult * value;
counterSpan.innerHTML = product;
mult++
counterAnimation = setTimeout(updateAnimation, 1000)
}
function startAnimation() {
if (!animationOn)
{
animationOn = true;
counter = 1;
counterAnimation = setTimeout(updateAnimation, 1000);
}
}
function stopAnimation() {
if (animationOn)
{
animationOn = false;
clearTimeout(counterAnimation);
mult = 1
counter = null
animationOn = false
counterAnimation = null
}
}
<body>
<button onclick="startAnimation();">
Start animation
</button>
<button onclick="stopAnimation();">
Stop animation
</button><br><br>
<label>Enter an integer: </label>
<input type="number" size=20 id=value1 name="value">
<span id="counterHolder">0</span>
</body>