Empresas
Empregos
  • Sobre nós
  • Soluções
    • Publicação de vagas
      Publique sua vaga e receba candidatos qualificados em 48h.
    • Avaliações de candidatos
      Mais de 500 testes técnicos e psicológicos, mais anti-fraude.
    • Headhunting
      Busca executiva personalizada do início ao fim.
    • Folha de Pagamento + EOR
      Dispersão de folha e EOR em mais de 15 países da LATAM.
  • Preços
  • Empregos

0

390
Visualizações
Unable to add shadows

I just started learning three.js but was unable to put shadows of objects on the plane. All things are working, but objects are not casting their shadow on the plane. Here is my js file. I don't know what is missing in the code. Both HTML and javascript files are attached herewith.

<!DOCTYPE html>
<html lang="en" dir="ltr">
  <head>
    <meta charset="utf-8">
    <script type = "text/javascript" src="../../../libs/three/three.js"></script>
    <script type="text/javascript" src = "../../../libs/three/controls/TrackballControls.js"></script>
    <script type="text/javascript" src = "../javascript/first_scene.js"></script>

  <title>First_Scene</title>
  </head>
  <body>

    <div id ="webgl-output"></div>
     <script type="text/javascript">
      (function(){
        init()
      }
    )();
    </script>
  </body>
</html>
    function init()
    {
    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera(45, window.innerWidth /
    window.innerHeight,0.1, 1000);
    var renderer =new THREE.WebGLRenderer();
    renderer.setClearColor(new THREE.Color(0x000000));
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.shadowMap.Enabled = true;
    var axes = new THREE.AxesHelper(20);
    scene.add(axes);
    var planeGeometry = new THREE.PlaneGeometry(60,20,1,1)
    var planeMaterial = new THREE.MeshLambertMaterial({
      color: 0xffffff
    });
    var plane = new THREE.Mesh(planeGeometry, planeMaterial);
    plane.receiveShadow = true;
    plane.rotation.x = -0.5 * Math.PI;
    plane.position.set(15,0,0);
    scene.add(plane); 
    var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
    var cubeMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
    cube.castShadow = true;
    cube.position.set(-4, 4, 0);
    scene.add(cube);
    var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0x7777ff,
    });
    var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.castShadow = true;
    sphere.position.set(20, 0, 2);
    sphere.castShadow = true;
    scene.add(sphere);
    camera.position.set(-30, 40, 30);
    camera.lookAt(scene.position);
    var ambienLight = new THREE.AmbientLight(0x353535);
    scene.add(ambienLight);
    var spotLight = new THREE.SpotLight(0xffffff);
    spotLight.position.set(-10, 20, -5);
    spotLight.castShadow = true;
    scene.add(spotLight);  
    document.getElementById("webgl-output").appendChild(renderer.domElement);
    renderer.render(scene, camera);
    }

about 4 years ago · Juan Pablo Isaza
1 Respostas
Responde à pergunta

0

There is a typo in your code. It's not renderer.shadowMap.Enabled but renderer.shadowMap.enabled. Full code:

var scene = new THREE.Scene();

var camera = new THREE.PerspectiveCamera(45, window.innerWidth /
  window.innerHeight, 0.1, 1000);

var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x000000));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;

var axes = new THREE.AxesHelper(20);
scene.add(axes);

var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1)
var planeMaterial = new THREE.MeshLambertMaterial({
  color: 0xffffff
});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.receiveShadow = true;
plane.rotation.x = -0.5 * Math.PI;
plane.position.set(15, 0, 0);
scene.add(plane);

var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
var cubeMaterial = new THREE.MeshLambertMaterial({
  color: 0xff0000
});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.castShadow = true;
cube.position.set(-4, 4, 0);
scene.add(cube);

var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
var sphereMaterial = new THREE.MeshLambertMaterial({
  color: 0x7777ff,
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.castShadow = true;
sphere.position.set(20, 0, 2);
scene.add(sphere);

camera.position.set(-30, 40, 30);
camera.lookAt(scene.position);

var ambienLight = new THREE.AmbientLight(0x353535);
scene.add(ambienLight);

var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-10, 20, -5);
spotLight.castShadow = true;
scene.add(spotLight);

document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);
body {
  margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>

about 4 years ago · Juan Pablo Isaza Relatório
Responde à pergunta
Encontrar trabalhos remotos

Descubra a nova forma de encontrar um emprego!

melhores empregos
Principais categorias de trabalho
Empresas
Postar vaga Preços Comercial
Jurídico
Termos e Condições Política de privacidade
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Recomende algumas ofertas para mim
Preciso de ajuda