var faceObj = {
centerX: 100,
centerY: 100
};
var drawSmiley = function(faceObj) {
fill(168, 124, 70);
ellipse(faceObj.centerX, faceObj.centerY, 150, 150);
fill(0, 0, 0);
ellipse(faceObj.centerX-30, faceObj.centerY-30, 20, 20);
ellipse(faceObj.centerX+30, faceObj.centerY-30, 20, 20);
noFill();
strokeWeight(3);
arc(faceObj.centerX, faceObj.centerY+10, 64, 40, 0, 180);
};
var SmileyFace = function(x, y) {
this.centerX = x;
this.centerY = y;
};
//SmileyFace.speak('hello!');
var faceObj = new SmileyFace(this.centerX, this.centerY);
drawSmiley(SmileyFace);
var faceObj = new SmileyFace(100, 100);
How do I answer this statement while still maintaining this code? "You’re passing the name of the object (SmileyFace) as the argument when you call drawSmiley(). Instead, create a specific instance of SmileyFace, and pass the name of that as the argument to drawSmiley()."