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error CS0234: The type or namespace name 'WorldAnchor' does not exist in the namespace 'UnityEngine.XR.WSA' (are you missing an assembly reference?)

I used remote rendering model and add it to my project but i got a lot of errors. And now these 2 errors stay and I cannot find a solution.

When I made a new project only to test the remote rendering it works fine but when I add it to my project, many errors appear. How do I fix these errors?

1- Library\PackageCache\com.microsoft.azure.spatial-anchors-sdk.core@2.7.2\Runtime\Scripts\SpatialAnchorExtensions.cs(21,41): error CS0234: The type or namespace name 'WorldAnchor' does not exist in the namespace 'UnityEngine.XR.WSA' (are you missing an assembly reference?)

2- Library\PackageCache\com.microsoft.azure.spatial-anchors-sdk.core@2.7.2\Runtime\Scripts\CloudNativeAnchor.cs(13,41): error CS0234: The type or namespace name 'WorldAnchor' does not exist in the namespace 'UnityEngine.XR.WSA' (are you missing an assembly reference?)

I am using the last version of unity 2020.

over 4 years ago · Santiago Trujillo
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Because you are using Azure Spatial Anchors SDK version 2.7 and according to Building in Unity with Azure Spatial Anchors | Microsoft Docs you need to use Unity 2019.4 or update Azure Spatial Anchors SDK version to 2.9 or later.

The Azure Spatial Anchors SDK versions 2.8 or earlier do not support the Unity XR Plug-in Framework and should be configured in Unity 2019.4 (LTS)

The Azure Spatial Anchors SDK for version 2.9 or later should be configured in Unity 2020.3 (LTS) with the Unity XR Plug-in Framework

over 4 years ago · Santiago Trujillo Relatório
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