Empresas
Empregos
  • Sobre nós
  • Soluções
    • Publicação de vagas
      Publique sua vaga e receba candidatos qualificados em 48h.
    • Avaliações de candidatos
      Mais de 500 testes técnicos e psicológicos, mais anti-fraude.
    • Headhunting
      Busca executiva personalizada do início ao fim.
    • Folha de Pagamento + EOR
      Dispersão de folha e EOR em mais de 15 países da LATAM.
  • Preços
  • Empregos

0

214
Visualizações
Part of unity text field jittery/smudging in Hololens 2

My team has made an application in Unity3D with MRTK for the Hololens 2. Our main menu inside the application does not use a Canvas, but includes Quads to display pictures and Text Mesh Pro's 3D text fields. I have found that, while this menu is open, several elements like the top-left corner picture and part of the text fields are jittery when you hold your head steady. When you nod your head, the affected parts of the text seem to lag behind so that they end up lower or higher than the text that remains steady.

The cutoff point between stable and unstable text is always the same. There is a central area that is stable. Text that is too high, or too far to the left or right in unstable. The division is in the middle of the letters (For example, the top-most part of the capital letter S is unstable, while the smaller letter m is stable.) It does not matter if the viewport is centered on the center or the side of the menu. Other objects in the menu, such as buttons, that are further outside the center, are still stable.

I'm aware that there can be problems with hologram stability, but I do not understand why only part of the same textfield are affected. I can't include screenshots or videos because the effect doesn't show up in screencaptures of the Hololens.

Does anyone know what could be causing part of an object to be unstable in the Hololens, and what might be done about it?

Edit: I made an edited screenshot to try and recreate the visual effect seen in the Hololens: Top: Regular view, Bottom: display when moving head, recreated

over 4 years ago · Santiago Trujillo
1 Respostas
Responde à pergunta

0

It seems to be related to depth reprojection. Text doesn't write to the depth buffer by default, which can lead to instability. MRTK have some tips, including specifically for TMPro:Depth buffer sharing in Unity

over 4 years ago · Santiago Trujillo Relatório
Responde à pergunta
Encontrar trabalhos remotos

Descubra a nova forma de encontrar um emprego!

melhores empregos
Principais categorias de trabalho
Empresas
Postar vaga Preços Comercial
Jurídico
Termos e Condições Política de privacidade
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Recomende algumas ofertas para mim
Preciso de ajuda