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URP Simple Lit Emission not working on build iOS

When working with a material with URP Simple Lit which has Emission turned on, the material glows fine in Editor View as well as Game View, BUT when building the project and running in on iOS, the material emission does not work.

The Base Map works fine and has the proper color but Emission Map seems to be completely ignored.

Any recommendations or ideas as to why this might be happening?

I have spent several days now looking for different solutions but nothing seems to work.

Thing's I've tried:

  • Added "URP Simple Lit" to Always Include Shaders in Project Settings
  • Added a small cube with this shader (As apparently that was the fix for some Standard shaders)
  • Tried enabling material Emission keyword from script

Below you can observe the Settings of the material, as well as screenshots for both the game running in an iOS device and the game running in Game View inside Unity.

Emissive material settings

Game in game view

Game in iOS Device

over 4 years ago · Santiago Trujillo
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Make sure you turn on HDR in Low/Medium Quality URP setting. Android will switch to low/medium if it thinks the phone cannot run High Quality.

over 4 years ago · Santiago Trujillo Relatório
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