So i was messing with particle simulation and doing quite many builds, when realized that the default target frame rate switched to 30 fps from 60 fps on my android phone. I started to analyze the changes i made but none affected parts that could change the default frame rate behavior. Then i realized i made a development build and attached a profiler previously.
Unity 2019.4.2f1
ASUS_X00TD - Android 8.1.0
(I know how to fix the problem but i want to understand the random behavior change)