I'm using skinview3d which is a library used for displaying 3d minecraft skins. The problem here's that I want a callback whenever the user rotates the player object through orbit controls. Is there a way where i can callback that property inside an outsider module? Like: user changes the rotation and peem here's the callback that joins in. I thought that monitorate it myself with a useState of clock can be the solution, but I'm a bit worried for the performance (I did not changed it yet), should I go for it?