Empresas
Empregos
  • Sobre nós
  • Soluções
    • Publicação de vagas
      Publique sua vaga e receba candidatos qualificados em 48h.
    • Avaliações de candidatos
      Mais de 500 testes técnicos e psicológicos, mais anti-fraude.
    • Headhunting
      Busca executiva personalizada do início ao fim.
    • Folha de Pagamento + EOR
      Dispersão de folha e EOR em mais de 15 países da LATAM.
  • Preços
  • Empregos

0

176
Visualizações
iOS Framework Module Not Loading in App on Physical Target

My app has been growing quite a bit over the years, and I decided to give it a try to further modularize it by breaking it up into several frameworks and static libraries. After 4 days of work (and still some work to do) I am rather pleased with the result of the experiment. To my surprise, the app runs right away nicely in the simulator with very few straightforward issues still to fix. So, it did not go entirely wrong.

However, the app crashes right away when I run it on a physical target. Information I could find for the shown error did not help, or it was rather confusing probably due to the changes done to the configuration system over the years.

The error goes something like this:

dyld[1107]: Library not loaded: @rpath/aaa.framework/aaa
Referenced from: /private/var/containers/Bundle/Application/94EB623F-2FD9-4E73-B97E-D77A167997A3/MyApp.app/MyApp
Reason: tried: '/usr/lib/swift/aaa.framework/aaa' (no such file), '/usr/lib/swift/aaa.framework/aaa' (no such file), '/private/var/containers/Bundle/Application/94EB623F-2FD9-4E73-B97E-D77A167997A3/MyApp.app/Frameworks/aaa.framework/aaa' (no such file),
...

So apparently, it cannot load one (possibly more) framework defined in one of the modules, and the problem exists only on a physical device. The settings I have been playing with are the project files of the main app module and the aaa framework as well as the Podfile.

In the including project, I have added the framework to target's build phases under "Link Binary with Libraries", and I defined the target as in the Podfile shown below.

I have tried adding another "Copy Files" build phase to add the missing frameworks as suggested for a similar problem, but that led to additional problems: signing issues for device and "Target Integrity" issues for the Simulator.

There are quite a fews settings, difficult to be entirely shared here, but I will gladly add specific information if needed for solving the issue. The question is: what do I need to do to be able to run my modularized app on both simulator and real target?

platform :ios, '12.0'
use_frameworks!

workspace 'MyApp'
target 'MyApp' do

  project 'MyApp/MyApp.xcodeproj'
  use_frameworks!

  pod A
  pod B

  target 'MyAppTests' do
    project 'MyApp/MyApp.xcodeproj'
    inherit! :search_paths
  end

  target 'MyAppUITests' do
    project 'MyApp/MyApp.xcodeproj'
    inherit! :search_paths
  end

  target 'aaa' do
    project 'aaa/aaa.xcodeproj'
  end

  target 'bbb' do
    project 'bbb/bbb.xcodeproj'
    pod A
  end

  target 'ccc' do
    project 'ccc/ccc.xcodeproj'
  end

end

post_install do |installer|
  installer.pods_project.targets.each do |target|
    target.build_configurations.each do |config|
      config.build_settings.delete 'IPHONEOS_DEPLOYMENT_TARGET'
      config.build_settings['LD_NO_PIE'] = 'NO'
    end
  end
end
over 4 years ago · Santiago Trujillo
Responde à pergunta
Encontrar trabalhos remotos

Descubra a nova forma de encontrar um emprego!

melhores empregos
Principais categorias de trabalho
Empresas
Postar vaga Preços Comercial
Jurídico
Termos e Condições Política de privacidade
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Recomende algumas ofertas para mim
Preciso de ajuda