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Why decodeAudioData for Icecast stream only works on Desktop Chrome browser

I have a livestream that is served through Icecast as an audio/mpeg. I use the following code to grab the audio from a livestream to listen to the audio:

        function playLiveAudio() {
            // Fix up prefixing
            window.AudioContext =  window.AudioContext || window.webkitAudioContext;
            var context = new AudioContext();
            var offset = 0;
            var byteOffset = 0;
            var minDecodeSize = 4096; // This is your chunk size

            var request = new XMLHttpRequest();
            request.onprogress = function(evt)
            {
                if (request.response)
                {
                    var size = request.response.length - byteOffset;
                    if (size < minDecodeSize) return;
                    // In Chrome, XHR stream mode gives text, not ArrayBuffer.
                    // If in Firefox, you can get an ArrayBuffer as is
                    var buf;
                    if (request.response instanceof ArrayBuffer)
                        buf = request.response;
                    else
                    {
                        ab = new ArrayBuffer(size);
                        buf = new Uint8Array(ab);
                        for (var i = 0; i < size; i++)
                            buf[i] = request.response.charCodeAt(i + byteOffset) & 0xff;
                    }
                    byteOffset = request.response.length;
                    context.decodeAudioData(ab, function(buffer) {
                        playSound(buffer);
                    }, function(error) {
                        console.log(error);
                    });
                }
            };

            request.onloadend = function(evt) {
                console.log(evt);
            };

            request.open('GET', liveURL, true);
            request.responseType = "stream"; // 'stream' in chrome, 'moz-chunked-arraybuffer' in firefox, 'ms-stream' in IE
            request.overrideMimeType('text/plain; charset=x-user-defined');
            request.send(null);

            function playSound(buffer) {
                    source = context.createBufferSource(); // creates a sound source
                    source.buffer = buffer;                    // tell the source which sound to play
                    source.connect(context.destination);       // connect the source to the context's destination (the speakers)
                    source.start(offset);                           // play the source now
                    // note: on older systems, may have to use deprecated noteOn(time);
                    offset += buffer.duration;

            }
        }

I tried changing stream to moz-chunked-arraybuffer and seeing if I could manipulate the audio buffer but it doesn't seem to make a difference - I always get a decode promise rejection in Safari with no further message, or a decode audio data error in Firefox.

For some reason, it only works on Desktop Chrome - it doesn't work on any versions of Firefox, Safari or Mobile Chrome. How can decodeAudioData() be made to work on all environments? In Firefox I receive the error: cannot decodeAudioData(). I can set an audio element to livestream the URL but then there is an 8 second delay. This code achieves a 1 second delay.

about 4 years ago · Juan Pablo Isaza
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