todo el mundo. Esta es probablemente una pregunta simple, pero no puedo resolverla. En mi segunda función, function game (), quiero que el valor devuelto de mi primera función, playRound (p, c), sin embargo, cuando el código llega a la declaración if que pregunta si el valor devuelto de playround es igual a ganar, obtengo obtiene un error de referencia no detectado que dice que la ganancia no está definida. Sin embargo, la ganancia se define en la función de ronda.
const choices = ['rock', 'paper', 'scissors'] function computerPlay(computer) { let compPick = Math.floor(Math.random() * choices.length); // math.random gives random number between 0-1, (1 exclusive) // length of the array is 3. Length is always n+1 the highest index in the array. // math.floor rounds down // math.floor(0<n<3). So n will be between 0 and 2, which are the index's of the array. return choices[compPick] } // let computerSelection = computerPlay(choices) // computers pick // let playerSelection = prompt("Rock, Paper, or Scissors?") //asks player to pick // playerSelection = playerSelection.toLowerCase(); //console.log(playerSelection) function playRound(p, c) { //console.log(p) //console.log(c) let win = 'You win ' + p + ' beats ' + c let loss = 'You lose ' + c + ' beats ' + p let tie = 'You tied ' + p + ' equals ' + c while (p == 'rock') { if (c == 'rock') { return (tie) } else if (c == 'paper') { return (loss) } else { return (win) } break; } while (p == 'paper') { if (c == 'rock') { return (win) } else if (c == 'paper') { return (tie) } else { return (loss) } break; } while (p == 'scissors') { if (c == 'rock') { return (loss) } else if (c == 'paper') { return (win) } else { return (tie) } break; } } function game() { //console.log (playRound(playerSelection, computerSelection)) let wins = 0 let losses = 0 let ties = 0 for (let i = 0; i < 5; i++) { let computerSelection = computerPlay(choices) let playerSelection = prompt("Rock, Paper, or Scissors?") playerSelection = playerSelection.toLowerCase(); playRound(playerSelection, computerSelection) if (playRound == win) { wins += 1; } else if (playRound == loss) { losses += 1; } else { ties += 1; } } console.log(wins) console.log(losses) console.log(ties) } // console.log (playRound(playerSelection, computerSelection)) game()