The objective is to drag the objects in the scene using mouse. zoom in and zoom out are working properly. while dragging the object is rotated, but not dragged. what is the issue here?
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 20000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector("#grid")
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(400, 400);
scene.background = new THREE.Color(0xffffff);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
for (let i = 0; i < 3; i++) {
const geometry = new THREE.PlaneGeometry(9, 10);
const material = new THREE.MeshBasicMaterial({ color: 0x9c8af5, side: THREE.DoubleSide });
const cube = new THREE.Mesh(geometry, material);
cube.position.x = -i * 10.1;
scene.add(cube);
}
camera.position.set(0, 0, 100);
renderer.render(scene, camera);
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<canvas id="grid" style="border: 1px solid black;">
</canvas>
You should to take a look at :
https://threejs.org/docs/#examples/en/controls/DragControls
const controls = new DragControls( objects, camera, renderer.domElement );
objectsmust be an array containing your plane(s) (why did you call it a cube by the way if it's a PlaneGeometry ?).
You could try something like :
let objects = [];
let controls = new THREE.DragControls(objects, camera, renderer.domElement);
for (let i = 0; i < 3; i++) {
const geometry = new THREE.PlaneGeometry(9, 10);
const material = new THREE.MeshBasicMaterial({ color: 0x9c8af5, side: THREE.DoubleSide });
const cube = new THREE.Mesh(geometry, material);
cube.position.x = -i * 10.1;
objects.push(cube);
scene.add(cube);
}
But with your actual code, this will generate 3 plane with 10.1 space between each.
here is a workaround. what have done is that :
note: if you want just to drag the individual cubes, just change the objects to cube in let controls = new THREE.DragControls(objects, camera, renderer.domElement);. also then we need to place this DragControls code inside the loop after creating the cube.
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 20000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector("#grid")
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(400, 400);
scene.background = new THREE.Color(0xffffff);
var objects = [];
var scenePlane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight);
const scenePlaneMaterial = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide} );
scenePlaneMaterial.transparent = false;
const plane = new THREE.Mesh( scenePlane, scenePlaneMaterial );
objects.push(plane);
let controls = new THREE.DragControls(objects, camera, renderer.domElement);
for (let i = 0; i < 3; i++) {
const geometry = new THREE.PlaneGeometry(9, 10);
const material = new THREE.MeshBasicMaterial({ color: 0x9c8af5, side: THREE.DoubleSide });
const cube = new THREE.Mesh(geometry, material);
cube.position.x = -i * 10.1;
plane.add(cube);
}
scene.add(plane);
camera.position.set(0, 0, 100);
renderer.render(scene, camera);
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/DragControls.js"></script>
<canvas id="grid" style="border: 1px solid black;">
</canvas>