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IEnumerators not continue from yield statement

So i've got a problem with IEnumerators with the yield return Talking call at the end of the options function. The talking function is then later set to yield return true when the text file reaches a line that should end the option. But the options function doesn't continue from the yield return talking call at the end and just stops even though the talking function returns true.

Edits:

So the problem is the options function doesn't respond to the talking function being set to true in the yield statement at the end of the function.

I've used breakpoints to make sure options isn't called multiple times and that the talking function reaches the yield return true. Just the options function never continues from the yield statement.

Ive included both the functions below I can add the whole c# script and the text file if needs.

    IEnumerator Talking(string[] text_file, int line)
    {
        while (line != text_file.Length)
        {
            if (text_file[line].Split(' ')[0] == "Keyword")
            {
                var key = text_file[line].Split(' ')[1];
                switch (key)
                {
                    case "Option":
                        yield return Option(text_file, line);
                        break;
                    case "End":
                        End();
                        yield break;
                    case "Code":
                        line++;
                        Code(text_file[line]);
                        break;
                    default:
                        print("Keyword " + key + " not reconsised");
                        break;
                }
            }
            else if (text_file[line] == "End_Option")
            {
                line++;
                yield return true;
            }
            output_Text.DisplayText(text_file[line]);
            while (!controller.click)
            {
                yield return null;
            }
            line++;
        }
    }

    IEnumerator Option(string[] text_file, int line)
    {
        yield return new WaitForEndOfFrame();
        var options = 2;
        int option_start = line;
        int option_1 = 0;
        int option_2 = 0;
        line++;
        var split = text_file[line].Split('|');
        output_Text.Display_Options(split[0], split[1]);
        while (!controller.click)
        {
            yield return null;
        }
        line++;
        while (options != 0)
        {
            while (text_file[line] != "End_Option")
            {
                option_1++;
                line++;
            }
            line++;
            options--;
            while (text_file[line] != "End_Option")
            {
                option_2++;
                line++;
            }
            line++;
            options--;
        }
        while (output_Text.choice == 0)
        {
            yield return null;
        }
        if (output_Text.choice == 1)
        {
            output_Text.choice = 0;
            line = option_start + 1;
        }
        if (output_Text.choice == 2)
        {
            output_Text.choice = 0;
            line = option_start + 2 + option_1;
        }
        yield return Talking(text_file, line);
        line = option_start + 3 + option_1 + option_2;
        yield return true;
    }
}

over 4 years ago · Santiago Trujillo
2 Respostas
Responde à pergunta

0

An enumerator doesn't do much until it is enumerated. For your yield return Option(...) to work, the consumer would have to check for the enumerator and: enumerate it. I guess that isn't happening. You could perhaps do that in your outer enumerator instead, i.e.

foreach (var val in Option(text_file, line))
{
    yield return val;
}

(Or the same using while (inner.MoveNext()) and inner.Current if you insist on IEnumerator rather than IEnumerable)

As a side note: you should usually prefer generic typed enumerators, i.e. IEnumerator<T> for some specific T.

over 4 years ago · Santiago Trujillo Relatório

0

Your problem is yielding a call to a coroutine function like you are doing here

yield return Talking(text_file, line);

Is more-or-less just going to call the coroutine as a regular function. The behaviour I believe you are looking for is running Talking as a coroutine from within your currently running coroutine.

To do that you would need to do:

yield return StartCoroutine(Talking(text_file, line));

Which will run the function as its own coroutine and wait for it to finish before continuing.

(This is entierly specific to the way unity handles unity-coroutines, and is not generally true for c# IEnumerators of course )

over 4 years ago · Santiago Trujillo Relatório
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