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Improve Unity 3D AR game performance [Low FPS]

WE have created a Unity-based AR car game that uses the head position of the user for moving the car left or right similar to any simple mobile car race video game. The game is a web-based AR game and uses unity WebGL output. As for head tracking, we are using Mediapipe.js. We have tested the experience on different OS and the following are the fps results.

Model Browser FPS & Range Benchmark
MediaPipe Face Detection Chrome PC 62(60-74) 60/100
MediaPipe Face Detection Chrome Android 10(6-11 ) 30
MediaPipe Face Detection Chrome IOS 12(8-12 ) 30

We are looking to achieve benchmark 30fps in mobile devices using Mediapipe. Any solutions or insights on improving the performance to make the game smoother are appreciated.

references:

  • Mediapipe Face Detection {Model: @mediapipe/face_detection@0.4.1 | model-config: short}

Tech-stack

  • HTML5/CSS JS(ES6)
about 4 years ago · Juan Pablo Isaza
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Start with profiling. First you need to understand what operations are slowing down your application. It could be:

  1. Lots of CPU work per frame
  2. Load on the GPU due to unoptimized and non-mobile shaders, a large number of vertices (100-150K+) or a large number of draw calls (if there are many different materials that are not batched)
  3. Frequent memory allocation and deallocation
about 4 years ago · Juan Pablo Isaza Relatório
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