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Quiero importar el modelo 3d gltf a través de la etiqueta de entrada de html para el archivo en three.js (javascript) pero me da un error

Quiero cargar mi modelo 3d desde una etiqueta de entrada de html. pero da error 👇🏻

t.lastIndexOf no es una función

Este es mi código html 👇🏻

 <input type="file" id="MODEL" /> <button onclick="GLTFLoader()" id="LOAD" type="submit">Load_model</button>

Y este es mi código javascript para cargar modelo👇🏻

 function GLTFLoader() { const MODEL = document.getElementById("MODEL").files[0] var Mesh ; let LOADER = new THREE.GLTFLoader(); LOADER.load(MODEL, (gltf) => {Mesh = gltf.scene; Mesh.scale.set(0.2,0.2,0.2); scene.add(Mesh); Mesh.position.x=0; Mesh.position.y=10; Mesh.position.z=15; }); }
about 4 years ago · Juan Pablo Isaza
2 answers
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0

Escuche el evento de cambio en la entrada del archivo, luego convierta el archivo blob en una URL de blob, como esta:

 const loader = new GLTFLoader(); const input = document.querySelector("input"); input.addEventListener("change", (event) => { const file = event.target.files[0]; const url = URL.createObjectURL(file); loader.load(url, (gltf) => { scene.add(gltf.scene); }); });

Aquí hay una demostración:

 * { box-sizing: border-box; margin: 0; padding: 0; } canvas { display: block; } input { position: absolute; z-index: 1; top: 1em; left: 1em; }
 <input type="file" /> <script type="module"> import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.121.1/build/three.module.js"; import { OrbitControls } from "https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/controls/OrbitControls.js"; import { GLTFLoader } from "https://cdn.jsdelivr.net/npm/three@0.121.1/examples/jsm/loaders/GLTFLoader.js"; const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const cameraMin = 0.0001; const aspect = window.innerWidth / window.innerHeight; const camera = new THREE.PerspectiveCamera(75, aspect, cameraMin, 1000); const controls = new OrbitControls(camera, renderer.domElement); const scene = new THREE.Scene(); camera.position.z = 5; const cube = new THREE.Mesh( new THREE.BoxBufferGeometry(), new THREE.MeshNormalMaterial() ); const spotLight1 = new THREE.SpotLight(0xffffff); const spotLight2 = new THREE.SpotLight(0xffffff); const spotLight3 = new THREE.SpotLight(0xffffff); const spotLight4 = new THREE.SpotLight(0xffffff); spotLight1.position.set(0, 0, -5); spotLight2.position.set(0, 0, 5); spotLight3.position.set(5, 5, 5); spotLight4.position.set(-5, -5, -5); scene.add(spotLight1); scene.add(spotLight2); scene.add(spotLight3); scene.add(spotLight4); const loader = new GLTFLoader(); const input = document.querySelector("input"); input.addEventListener("change", (event) => { const file = event.target.files[0]; const url = URL.createObjectURL(file); loader.load(url, (gltf) => { scene.add(gltf.scene); }); }); (function animate() { requestAnimationFrame(animate); renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); controls.update(); renderer.render(scene, camera); })(); </script>

about 4 years ago · Juan Pablo Isaza Report

0

De documentos para GLTFloader :

 .load ( url : String, onLoad : Function, onProgress : Function, onError : Function ) : undefined url — A string containing the path/URL of the .gltf or .glb file.

Asegúrese de que el parámetro de URL que pasa a .load() sea una cadena.

Entonces, tal vez intente:

 let url = "" + MODEL; LOADER.load( url, (gltf) => ...

-jg-

about 4 years ago · Juan Pablo Isaza Report
Answer question
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