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No se pueden establecer capas de raycaster en Three.js

Estoy tratando de configurar la capa de raycaster para que solo se emita en una sola capa, como se muestra en los documentos de threejs: https://threejs.org/docs/#api/en/core/Raycaster - Pero recibo este error

 Uncaught TypeError: Cannot read properties of undefined (reading 'set')

¿Qué estoy haciendo mal? parece súper sencillo

 var scene = new THREE.Scene(); // Create scene // Setup Camera var camera = new THREE.PerspectiveCamera( 90, // FOV window.innerWidth / window.innerHeight, // Aspect Ratio 0.1, // Inner Plane 1000, // Far Plane ); // Setup renderer var renderer = new THREE.WebGLRenderer({antialias: true}); renderer.setClearColor("#e5e5e5"); renderer.setSize(window.innerWidth, window.innerHeight); // Setup camera controls var controls = new OrbitControls( camera, renderer.domElement ); camera.position.set( 5, 0, 3 ); camera.layers.enable(1); controls.minDistance = 5; controls.maxDistance = 50; controls.maxPolarAngle = 1.5; controls.enablePan = false; // Stops the right mouse drag movement controls.update(); document.body.appendChild(renderer.domElement); // Enstates the renderer to the body I think window.addEventListener('resize', () => { // Allows the canvas to adjust dynamically to window size renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); }) var raycaster = new THREE.Raycaster(); raycaster.layers.set(0);

about 4 years ago · Juan Pablo Isaza
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Esto probablemente se deba a su versión de ThreeJS.


Esto funciona para mí:

 let scene = new THREE.Scene(); // Create scene // Setup Camera let camera = new THREE.PerspectiveCamera( 90, // FOV window.innerWidth / window.innerHeight, // Aspect Ratio 0.1, // Inner Plane 1000, // Far Plane ); // Setup renderer let renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setClearColor("#e5e5e5"); renderer.setSize(window.innerWidth, window.innerHeight); // Setup camera controls let controls = new THREE.OrbitControls(camera, renderer.domElement); camera.position.set(5, 0, 3); camera.layers.enable(1); controls.minDistance = 5; controls.maxDistance = 50; controls.maxPolarAngle = 1.5; controls.enablePan = false; // Stops the right mouse drag movement controls.update(); document.body.appendChild(renderer.domElement); // Enstates the renderer to the body I think window.addEventListener('resize', () => { // Allows the canvas to adjust dynamically to window size renderer.setSize(window.innerWidth, window.innerHeight); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); }) let raycaster = new THREE.Raycaster(); raycaster.layers.set(0);
 body { overflow: hidden; }
 <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.js"></script> <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

about 4 years ago · Juan Pablo Isaza Report
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