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Why won't item utilize texture I made?

(Using IntelliJ to code everything) I'm making a Minecraft Mod and when I go to test my custom item out the name works perfectly with spaces and all, but for some odd reason it won't use the texture, instead when loading the texture it gives the error:

"Unable to load model: 'bullets:really_long_item_name_here#inventory' referenced from: bullets:really_long_item_name_here#inventory: java.io.FileNotFoundException: bullets:models/item/really_long_item_name_here.json"

The image for the texture is a .png file and has the correct name.

Heres the code within the models/item directory

{
  "parent": "item/generated",
  "textures": {
    "layer0": "bullets:items/really_long_item_name_here"
  }
}
about 4 years ago · Juan Pablo Isaza
1 answers
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0

I'm pretty sure it's because you put this json in a wrong location. As your stacktrace says: java.io.FileNotFoundException: bullets:models/item/really_long_item_name_here.json means it can't find your model, which have to be in resources/assets/<modid>/models/item. Then, if your texture has a proper location (resources/assets/<modid>/textures/items/really_long_item_name_here.png) it should work.

about 4 years ago · Juan Pablo Isaza Report
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