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Can multiple classes and/or objects make their own call to window.requestAnimationFrame()?

I made a typical HTML5 2D game and used the newer ES6 class syntax.

I structured the entire program around a single update() method that makes the call to requestAnimationFrame(). I am also updating the game clock myself.

Is it okay to have multiple update() methods, so that each each class basically has its own update() that calls requestAnimationFrame()?

about 4 years ago · Juan Pablo Isaza
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