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Eliminar widthSegments y heightSegments en PlaneGeometry threejs

Estoy tratando de eliminar los widthSegments de ancho y los segmentos de heightSegments .

si cambio esto

 var tergeo= new THREE.PlaneGeometry(100, 100, 1, 1);

a

 var tergeo= new THREE.PlaneGeometry(100, 100, 0, 0);

No funciona

¿Cómo puedo eliminar widthSegments y heightSegments en este jsFiddle ?

about 4 years ago · Juan Pablo Isaza
1 answers
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0

Aquí hay una opción con una geometría de búfer indexada:

 body{ overflow: hidden; margin: 0; }
 <script type="module"> import * as THREE from "https://cdn.skypack.dev/three@0.136.0"; let scene = new THREE.Scene(); let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000); camera.position.set(0, 0, 10); let renderer = new THREE.WebGLRenderer(); renderer.setSize(innerWidth, innerHeight); document.body.appendChild(renderer.domElement); let g = QuadGeometry(THREE.MathUtils.randInt(5, 10), THREE.MathUtils.randInt(5, 10)); let m = new THREE.LineBasicMaterial({color: "yellow"}); let quad = new THREE.Line(g, m); scene.add(quad); function QuadGeometry(w, h){ let pts = [ [0.5, 0.5], [-0.5, 0.5], [-0.5, -0.5], [0.5, -0.5] ].map(p => {return new THREE.Vector2(p[0], p[1])}); let g = new THREE.BufferGeometry().setFromPoints(pts); g.setIndex([0, 1, 2, 3, 0]); g.scale(w, h, 1); return g; } renderer.setAnimationLoop(() => { renderer.render(scene, camera); }); </script>

about 4 years ago · Juan Pablo Isaza Report
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