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Volumen de cambio de WebAudio API para una de las fuentes

estoy leyendo este articulo

Mi objetivo es reproducir dos sonidos al mismo tiempo. Un sonido está en un volumen diferente. Tener etiquetas regulares de "audio" no es una solución porque no funciona bien en dispositivos móviles. Así que comencé a sumergirme en Web Audio API.

Escribí el código a continuación, que funciona bien en todos los dispositivos. El único problema: no puedo entender cómo controlar el volumen. El código del ejemplo no funciona (

Por favor ayuda 🙏

 function init() { // Fix up prefixing window.AudioContext = window.AudioContext || window.webkitAudioContext; context = new AudioContext(); bufferLoader = new BufferLoader( context, [ 'mp3/speech.mp3', 'mp3/bg-melody.mp3', ], finishedLoading ); bufferLoader.load(); } function finishedLoading(bufferList) { document.querySelector('.message').innerHTML = "Ready to play" // Create two sources and play them both together. source1 = context.createBufferSource(); source2 = context.createBufferSource(); source1.buffer = bufferList[0]; source2.buffer = bufferList[1]; source1.connect(context.destination); // This code is not working var gainNode = context.createGain(); gainNode.gain.value = 0.1; source2.connect(gainNode); source2.connect(context.destination); source2.loop = true; }

Actualizar:

Este cambio solucionó el problema.

 source2.connect(gainNode).connect(context.destination);
about 4 years ago · Juan Pablo Isaza
1 answers
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0

El método connect() devuelve un AudioNode , que luego debe tener connect() llamado para que los nodos se encadenen juntos:

 const gainNode = context.createGain() source2 .connect(gainNode) .connect(context.destination) 

 const $ = document.querySelector.bind(document) const $$ = document.querySelectorAll.bind(document) const audioCtx = new (AudioContext || webkitAudioContext)() const gainNodes = [ audioCtx.createGain(), audioCtx.createGain(), ] const url = 'https://opus-bitrates.anthum.com/audio/music-96.opus' loadAudio(url, gainNodes[0]) loadAudio(url, gainNodes[1], 15.132 / (32 * 2), // 32 beats in 15.132s ) $$('input').forEach((el, i) => { gainNodes[i].gain.value = el.value / 100 el.oninput = () => gainNodes[i].gain.value = el.value / 100 }) $('#play').onclick = play $('#pause').onclick = pause async function loadAudio(url, gainNode, delayS = 0) { const buffer = await (await fetch(url)).arrayBuffer() const source = audioCtx.createBufferSource() source.buffer = await audioCtx.decodeAudioData(buffer) source.loop = true source .connect(gainNode) .connect(audioCtx.destination) source.start(delayS) } function play() { audioCtx.resume() } function pause() { audioCtx.suspend() }
 <button id="play">Play</button><button id="pause">Pause</button><br /> <label><input type="range" value="50" max="100" /> Track 1</label><br /> <label><input type="range" value="50" max="100" /> Track 2</label>

about 4 years ago · Juan Pablo Isaza Report
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