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Are arrow functions faster (more performant, lighter) than ordinary standalone function declaration in v8?

I am asking this question because I and my colleague have a dispute on coding style because he prefers arrows function declaration:

const sum = (a, b) => a + b;

And I prefer old-style standalone function declaration:

function sum(a, b) {
    return a + b;
}

My point is that code in old-style more readable and you can more clearly distinguish function and variable declarations. His point is that code with arrow functions just run faster.

Do you know something about actual performance penalties (in v8) when you use old-style standalone function declaration instead of arrow functions? Are that penalties really exists?

over 4 years ago · Santiago Trujillo
3 answers
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0

V8 developer here. Arrow functions are (mostly) just "syntactic sugar" for conventional function declarations. There is no performance difference.

over 4 years ago · Santiago Trujillo Report

0

The following shows that:

  1. There is a penalty for going first (either traditional or fat)
  2. There is no discernible difference in Chrome

function goFat() {
    for (var i = 0; i < 1000000; i++) {
        var v = ()=>{};
        v();
    }
}

function goTraditional() {
    for (var i = 0; i < 1000000; i++) {
        var v = function() {};
        v();
    }

}

function race() {
  var start = performance.now();
  goTraditional();
  console.log('Traditional elapsed: ' + (performance.now() - start));
  start = performance.now();
  goFat()
  console.log('Fat elapsed: ' + (performance.now() - start));
  start = performance.now();
  goTraditional();
  console.log('Traditional elapsed: ' + (performance.now() - start));
  start = performance.now();
  goFat()
  console.log('Fat elapsed: ' + (performance.now() - start));
  console.log('------');
}
<button onclick="race()">RACE!</button>

over 4 years ago · Santiago Trujillo Report

0

I think arrow functions in class properties might cause some performance issue. Here is an example :

class Car {
  setColor = (color) => { this.color = color; }

  constructor() {
     this.color = '';
     this.getColor = () => { return this.color; };
  }

  printCarColor() {
     console.log(this.color);
  }
}
var c = new Car();
console.log(c);

If we take a look at the variable c you will notice that function setColor and getColor are created brand new for each instance, and each new copy is placed on each instance whereas function printCarColor is residing on the prototype.

If you want a thousand instances to each be able to make fixed-context method references, you're going to need a thousand separate methods (not one shared), and of course then you're going to have to store each of those thousand separate methods on the instances themselves, thereby defeating the whole point of the single shared prototype.

over 4 years ago · Santiago Trujillo Report
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