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Three.js Detection flat surface any object

I wonder how can I detect the flat surfaces of any object added to the scene. I want to draw PlanGeometry on any detected flat surface from a small distance of my object and I know how can I draw it but I have not any idea how to detect a flat surface. Someone can give me any leads or maybe someone knows some library which can help me?

about 4 years ago · Juan Pablo Isaza
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What exactly do you mean by "flat"? I assume you want to find the faces of an object that are part of the same plane? This can be done by computing the plane equation of a face and compare it to other faces. Three.js can be used to achieve this. Here is something to get you started:

  1. Compute face (NOT vertex) normals and distance to origin using the property normal and method .distanceToPoint(origin) of the face class
  2. Using normal and distance create a Plane
  3. Compare one face's plane with neighbors using a plane's equals(plane) method

Using this algorithm, you should be able to group all faces of an object into groups which share a common plane.

about 4 years ago · Juan Pablo Isaza Report
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