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Filling 2D array with a MIDI pattern

I am struggling with a simple fill of 2D array, following a pattern given by MIDI notes list Midi Notes Array. Basically, what I need to do is to fill a full width and hight of a canvas with numbers from 0 - 127.

I know that the logic is flawed, but I can't figure out how to solve it.

  let m = 0
  let n = 0;
  let blockW = Math.floor(width/12)
  let blockH = Math.floor(height/10)

   for (var i = 0; i < 12; i++) {
        for (var j = 0; j < 10; j++) {
            for (var x = blockW * m; x < blockW *(m+1); x++) {
                midiArray[x] = []
                for (var y = blockW * m; y < blockW *(m+1); y++) {
                    midiArray[x][y] = n          
                }  
            }   
     
        }
        m++  
        n++     
    }

Any help would be appreciated !

about 4 years ago · Santiago Gelvez
1 answers
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0

I don't think you're approaching the problem in an optimal way, but here's the minimal changes to make your code coherent:

let midiArray = [];

function setup() {
  createCanvas(400, 400);
  noLoop();

  // There is no need for the extra variable m
  let n = 0;
  let blockW = Math.floor(width / 12);
  let blockH = Math.floor(height / 10);

  // j - rows (iterate over rows first so that n increases from left to right)
  for (var j = 0; j < 10; j++) {
    // i - columns
    for (var i = 0; i < 12; i++) {
      // When finding pixel positions for the current block use i and j which
      // indicate the column and row.
      for (var x = blockW * i; x < blockW * (i + 1); x++) {
        if (!midiArray[x]) {
          // When we're generating the pixels for the second row we will be
          // re-using the existing array at midiArray[x], so only initialize
          // this the first time we are populating pixels for each particular x
          midiArray[x] = [];
        }
        for (var y = blockH * j; y < blockH * (j + 1); y++) {
          midiArray[x][y] = n;
        }
      }
      // Increase n for each block (not just for each row)
      n++;
    }
  }
}

function draw() {
  background('red');
  loadPixels();
  for (let x = 0; x < midiArray.length; x++) {
    if (midiArray[x]) {
      for (let y = 0; y < midiArray[x].length; y++) {
        set(x, y, color(map(midiArray[x][y], 0, 120, 0, 255)));
      }
    }
  }
  updatePixels();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script>

about 4 years ago · Santiago Gelvez Report
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