I was trying to create a space scene and tried to render stars. First, I tried using sphere geometry as a star but creating so many stars using sphere geometry will put a lot of rendering work and will take time. So, when I searched for alternatives I found THREE.Geometry() but now it is discontinued and is not available with the package I am using. So, is there any other alternative to get the job done? Maybe BufferGeometry() but I don't know how to use it to create stars and also I found many of the tutorials explaining how to make shapes using it and not point objects throughout the space.