I'm trying to make a boids simulation in p5js. Currently I'm trying to implement the separation rule, following this tutorial. (The relevant section is 6.11). Whenever two boids collide, one of them gets "teleported" to the origin instead of avoiding the other boid. I've narrowed down the problem to the separate
function in my Boid
class, which is below.
separate(boids) {
var count = 0
var desiredVelocity = createVector(0, 0)
// loop through boids to find if any are too close
for (const boid of boids) {
const distance = this.position.dist(boid.position)
if ((distance < this.desiredSeparation) && (boid.id != this.id)) {
count += 1
// too close; move away from boid
var steerAwayVector = boid.position.sub(this.position)
this.drawArrow(steerAwayVector, this.position, '#eb9ac1')
steerAwayVector.normalize()
steerAwayVector.div(distance)
desiredVelocity.add(steerAwayVector)
}
}
if (count > 0) {
desiredVelocity.setMag(this.maxSpeed)
var steer = desiredVelocity.sub(this.velocity)
steer.limit(this.maxForce)
this.applyForce(steer)
}
}
See my full code on github here. What/where is the problem? How do I fix this behavior?